Post by Admin on Apr 24, 2015 21:31:47 GMT
Divine blood has numerous, numerous different races, many of which have unique powers all to their own. This is a list of them. The specific Power Advantages will be given on another sheet, though said sheet is quite...lengthy.
Chiang Shih
Chiang Shih are a species of biological vampires that descend
from spiders. To humans they appear very corpse like and
grotesque, but to them humans and many other species appear
to be bloated and disgusting as well. They are all capable of
web-production, but only a few are capable of production to
a degree that would be useful in a crisis. They were scattered
when Burma spread over much of South-East Asia and are
now a dying race due to their disconnection from others of
their kind.
Sample Defining Aspects: Chiang Shih IT Tech, Reclusive
Chiang Shih, Spidery Web-Master
Specialty Aspect: Silk Production(Metabolic), Corpse
Like-Looks(Persuasion)
Heroic Advantage:
// Resilient
Power Advantages:
// Poison
Package Cost: 4 AP (1 AP of Power Advantages + Heroic
Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Willpower
Life-Force Name and Color: Shengji, Brownish-Yellow
Average Life Expectancy: 150 years
Suggested Power Advantages: Animal Whisperer (usually
spiders only), Augmented Movement, Body Weaponry, Morph,
Snare, Transmogrification,
Demon
Demons are one of the most ancient races and one of the few
that predates humans. They possess the Understanding as a
race and are part of either the Orochi or the Ashvattha collective
mindscapes. For Demons, trust and self-determination
are two of the most important virtues one can have. They
usually appear as human beings with a slender, athletic look
and small fangs. Demons are born with an unlimited life-span,
save those that were born as humans, of course. Most Demons
reincarnate themselves every 400 years or so in order to keep
mentally and spiritually healthy.
Sample Defining Aspects: Demonic Feather Merchant, Impulsive
Young Shadow, Young-Again Demon Girl
Power Advantages:
// Realm – Power Aspect should be their title – Demoness
of Smoke, Demon of Doom, Demoness of Power, Demon of
the Sun
// Self-Evolving with Ageless and Luminous Being
modifiers – Power Aspect should be their Conjuration:
Disciple of Fire, The Evil Eye, Little Mother, The Sun’s Glory
// Regeneration
// The Understanding is implied by the Aspect relating
to being a Demon
Package Cost: 6 AP (6 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Agility
Life-Force Name and Color: Vitae, Red
Average Life-Expectancy: Unlimited
Suggested Power Advantages: Any, but especially: Channeling,
Dimension Burst, High Magic, Shaping Rituals
Dryad
No one is born as a dryad. Dryads are the victims of a God-created
parasite that cripples their psychic abilities and even
inhibits their musculature to a degree. All dryads are female,
whether they were before eating the fruit that carries the
infection or not. Men who eat the dryad-fruit usually die and
those that don’t become female when the parasite takes over
their nervous system. The dryads seem to have been created
as part of a breeding experiment as their children are often
very powerful or intelligent, though sometimes they are
deformed or insane.
Sample Defining Aspects: Dryad Adventuress, Dryad Soccer
Mom, Resentful Dryad
Physical Abilities: Strength Maximum of 2
Psychic Abilities: All at −1. These attributes can’t be improved.
Heroic Advantage:
// Variation of Absolutely Stunning provides Maternal
Beauty(P) Persistent Aspect
Power Advantages:
// Self-Evolving with Ageless modifier
// Resistance: Disease with Improved Resistance
modifier
// Regeneration with Speedy Recovery modifier
Package Cost: 1 AP (Heroic Advantage + 6 AP of Power Advantages
−7 AP of Weaknesses)
Life-Force Stress: Per original species. Minimum of 1.
Life-Force Name and Color: Inapplicable, probably relates
to their original species.
Average Life-Expectancy: Unlimited
Dvergar
Dvergar range from five to eight feet in height and are very broad
and stocky. They all appear to be extremely masculine but are
actually hermaphroditic. In the ancient past they were thought
to have been driven to extinction by the Purges, but some have
been making an appearance recently showing they survived
somehow. They were created by the Gods to be brilliant craftsmen.
Many suffer from a genetic defect that results in the loss
of an eye. This defect only rarely seems to affect both eyes.
Sample Defining Aspects: Master Dvergar Blacksmith, Socrates
Group Dvergar Weapons Designer, Vengeful Dvergar
Specialty Aspect: Crafting Instinct(Craft)(P), Forged Tough(Endurance)
Heroic Advantages:
// Herculean Strength
// Persistent Specialty: Crafting Instinct
Package Cost: 5 AP (2 Heroic Advantages + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Craft
Life-Force Name and Color: Brilliance, Jade
Average Life-Expectancy: 90 years
Suggested Power Advantages: Armor, Resistance, Shaping
Rituals, Sleepless, Super Strength, Super Endurance
Gargoyle
Gargoyles are a species that left the Earth to settle in the cosmology.
They evolved from bats and appear as large, grey-skinned
creatures. They are tough to kill and in their shards outside Earth
maintain an advanced but rigidly controlled culture all their
own. They maintain some anchors to Earth just in case and
sometimes use spies transformed to appear human via shaping
rituals. They guard the entrances to their dimensional shards
jealously, resulting in such myths as the Jersey Devil.
Sample Defining Aspects: Gargoyle Shard Sentry, Jersey
Devil, Gargoyle Isolationist
Heroic Advantage:
// Resilient
Power Advantages:
// Echolocation with Passive
// Enhanced Hearing with Passive
Package Cost: 6 AP (4 AP of Power Advantages + Heroic
Advantage)
Life-Force Stress: Highest Psychic Ability + Endurance
Life-Force Name and Color: Solidity, Brown
Average Life-Expectancy: 110 years
Suggested Power Advantages: Armor, Channeling, Extra
Limb (Wings, sometimes Tail), Low Magic, Shaping Rituals,
Terrify. Flight is very rare among gargoyles due to their rather
high weights, but is a possibility.
God
The second of the Immortal races, the Gods predate humans
but have begun to take the form of humans with blue facial
marks and often bulky builds ranging from the seductively
curvy and the heroic masculine to the healthily plump and
even somewhat rotund. Gods hold duty and consideration
to be the most important virtues to possess. They possess the
Understanding as a whole race and possess an unlimited
life-span. As with the Demons, they reincarnate every few
hundred years to maintain their health. Also like the Demons,
many Gods were born human.
Sample Defining Aspects: Mischievous Young God, Recently
Ascended Herald, Humorless Eye of Ra
Power Advantages:
// Domain – Power Aspect should be their title: God of
Mastery, God of Wisdom, Goddess of Mercy, Goddess of Cheer
// Self-Evolving with Ageless and Luminous Being
modifiers – Power Aspect should be their Conjuration:
The Bloody Nightmare, The Angel of Night, The Good
Father, The Burden of Wisdom
// Regeneration
// The Understanding is implied by the Aspect relating
to being a God
Package Cost: 6 AP (6 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Empathy
Life-Force Name and Color: Mana, Blue
Average Life-Expectancy: Unlimited
Suggested Power Advantages: Any, but especially: Channeling,
High Magic, Medium Travel, Shaping Rituals.
Gorgon
Gorgons are a race of shapeshifters descended from humanity.
In fact, gorgons are occasionally born to human
parents. Some gorgons go their entire life without ever
awakening their powers. However, once awakened, they
can never quite appear human again. The appearance of
the gorgon reflects their own state of mind. A happy and
friendly gorgon will appear beautiful, if somewhat alien,
while one that is angry or scared will appear frightening
and ugly. They always appear reptilian, however. Their
powers are stronger in the throes of extreme emotions.
Some are healers; others can actually turn people into
stone.
Sample Defining Aspects: Gorgon Healer, Rage-Riding Gorgon,
One Cool Snake
Power Advantages:
// Transmogrification with Momentary modifier
// Emotional Link for Transmogrification with Emotional
Extreme, Emotional Limits and Auto-Trigger
modifiers
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Persuasion
Life-Force Name and Color: Entity, Silver
Average Life-Expectancy: 90 years
Suggested Power Advantages: Emotional Link for most
Talents, Exchange Health, Transform Object (with Limited
Result, Limited Target, Organic Transformation, Living Being
to Stone)
Human
Humans are the most populous race on Earth. They look very
much like humans do in our own world, though they live
significantly longer due to the advances in genetics and related
medicines. While humanity has learned how to produce
actual clones, these generally have short lifespans. What the
public refers to as the first clone was created in almost the
same fashion that a homunculus is, only the process does not
make use of shaping or psychic ability at all. She was artificially
conceived from two genetic samples and then artificially
gestated in a machine until she matured as an infant.
The governments in most nations have banned process of
artificial gestation until the reasons why are apparent. However,
several organizations still engage in this practice secretly
and many have solved the problems that the publicly known
“clone” suffered.
Sample Defining Aspects: Any
Package Cost: 0 AP (Humans are the default and have such
a large population and a huge variance)
Life-Force Stress: Highest Psychic Ability + Knowledge
Life-Force Name and Color: Chi, Green
Average Life-Expectancy: 90 years
Suggested Power Advantages: Any
Jurougumo
A species distantly related to the chiang-shih, jurougumo have
frequently married humans. Every generation, fewer jurougumo
are born, though not because they are having fewer children. It
is assumed that eventually, the jurougumo will be simply the
ancestors of a particular group of humans. They themselves are
fine with this. Juruougumo look almost entirely human but
have two black spots over their eyes where most people have
eyebrows. A close look reveals these spots as extra, compound
eyes. A number of jurougumo have a poison touch, but most
who do have trained to use it in ways that promote healing.
Sample Defining Aspects: Jurougumo Doctor, Spider Burglar,
Jurougumo Storyteller
Specialty Aspects: Extra Eyes(Perception), Almost Human(-
Deception)
Package Cost: 1 AP (2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Persuasion
Life-Force Name and Color: Seimei, Greenish-Yellow
Average Life-Expectancy: 95 years
Suggested Power Advantages: Augmented Movement
(swinging), Binding (web-shooting), Poison (with Touch Advantage,
often with healing modifiers), Morph, Shapeshifting
(spider themed), Transmogrification, Wall-Walker
Kitsune
Kitsune are an enigma to most of the other races. They are a
fox-like species of illusionists, though how fox-like they are
seems to vary from Kitsune to Kitsune. Some appear like
humans with fox ears and a tail while others appear to be
bipedal foxes. They hide what they are from humans via their
illusions. All kitsune have at least one tail, and some few have
as many nine. Those with nine are often very odd, mentally
speaking, almost as if they were multiple people in one body.
How a kitsune acquires more tails is not something they talk
about much. Kitsune are almost universally bisexual.
Sample Defining Aspects: Kitsune Trickster, Foxy Lady, Three-
Tailed Stranger
Power Advantages:
// Illusion with Illusory Disguise modifier
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Deception
Life-Force Name and Color: Chakra, Amber
Average Life-Expectancy (One Tail: 75 years (each tail
increases potential lifespan)
Average Life-Expectancy (Nine Tails): Unlimited
Suggested Power Advantages: Channeling, Body Weaponry,
Doppleganger (requires Gestalt Mind), Gestalt Mind, Shaping
Rituals
Lemurian
Lemurians once upon time were known as Deep Ones. That
was before Lovecraft targeted them with a campaign of prejudice
generating propaganda. They eventually changed the
name they called themselves and began to consider Deep One
to be a slur. They still have a poor reputation among other
supernaturals in the world.
Sample Defining Aspects: Lemurian Fisherman, Vengeful
Deep One, Fishy Lifeguard
Power Advantages:
// Breathing Expansion: Water Breathing
// Environmental Adaptation: Underwater and High
Pressure
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Endurance
Life-Force Name and Color: Vigor, Pink
Average Life-Expectancy: 85 years
Suggested Power Advantages: Animal Whisperer (Aquatic),
Armor, Body Weaponry, Hydrokinesis, Morph
Oread
Oreads are a result of the same parasitical plant that creates
dryads. An oread is a person who ate a dryad fruit and managed
to at least partially fight off the parasite. Instead of becoming
a dryad, their body has become frozen at the age it was when
the fruit was eaten. The parasite has entangled and replaced
much of the person’s nervous system, but has not entirely
reached a place where it can finish its job or cripple the victim.
Other than their agelessness and an ability to “feed” the parasite
in order to build up a reserve Life-Force, oreads remain the
same species and gender they were before eating the fruit.
Oreads have never successfully become a God or Demon.
Sample Defining Aspects: Age-Nonconforming Infiltrator,
Eternal Child, Accidental Immortal
Power Advantages:
// Self-Evolving with Ageless modifier
// Oread
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Per original species.
Life-Force Name and Color: Per original species
Secondary Life-Force Stress: Highest Psychic Ability + Empathy
Secondary Life-Force Name and Color: Mana, Green
Average Life-Expectancy: Unlimited
Suggested Power Advantages: As per birth species.
Raven
The Ravens are the combination of several avian descended
species into one whole. They have bird-like taloned feet as well
as wide wings, though rarely are they capable of true flight.
Ravens have no means to disguise what they are, but most
groups have a close relationship with Psyche and the Community
and exist sheltered by that relationship. Ravens are polyandric,
meaning women usually take multiple husbands.
Sample Defining Aspects: Tengu Martial Artist, Harpy Wannabe
Idol, Raven Researcher
Specialty Aspects: Beautiful Voice(Persuasion), Hyperactive
Energy(Agility)
Power Advantages:
// Body Weaponry: Raptor Talons WR 2
// Extra Limbs: Raven Wings with Efficient modifier
Package Cost: 4 AP (3 AP of Power Advantages + 2 Specialty
Aspects)
Life-Force Stress: Highest Psychic Ability + Reasoning
Life-Force Name and Color: Auspice, Purple
Average Life-Expectancy: 80 years
Suggested Power Advantages: Audiokinesis, Armor (as
Auras rather than tough skin), Channeling, Enhanced Agility,
Enhanced Sight, Flight, Influence Thoughts (as Hypnotic
Voice), Power Attack, Shaping Rituals
Seraph
Seraphim are a genderless race that reproduces via what is known
as a homonculus ritual wherein the genes of separate individuals
are combined into a new life which is grown within specially
enchanted psychic tools. They appear to be rather bland humans,
and probably even descend from humans, having likely been
created by the Gods. They are thought to be extinct in the Purges,
but there have been some who have seen them returned of late.
Sample Defining Aspects: Guardian Angel, Fallen Angel,
Seraphim Shaper
Power Advantages:
// Choose one of the following: Awe or Terrify
// Choose one of the following: Accelerate Metabolism
with Efficient Acceleration OR Exchange Health
with Martyr
Package Cost: 5 AP (5 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Willpower
Life-Force Name and Color: Grace, Gold
Average Life-Expectancy: 120 years
Suggested Power Advantages: Channeling, Enhanced
Agility, Power Attack, Shaping, Super-Agility, Super-Endurance,
Super-Strength
Sidhe
A race of deal-makers with a singularly disturbing perfection of
appearance, the sidhe are the only known species that produces
people capable of creating dreams. In the past they were a major
power in the world, with a nation driven by their own perceived
superiority over other species. In modern times, only a small number
of sidhe remain allied to the old ways with most living among
humans. Sidhe cannot breed with other sidhe and must seek out
humans in order to have viable children, all of whom will be sidhe.
Sample Defining Aspects: Sidhe Dreamcrafter, Blood-Drinking
Muse, Sidhe Oathbreaker
Heroic Advantages:
// Variation of Absolutely Stunning: provides Unnerving
Perfection(P) as an Aspect
Package Cost: 2 AP (Heroic Advantage)
Life-Force Stress: Highest Psychic Ability + Deception
Life-Force Name and Color: Glamour, Cream
Average Life-Expectancy: 95 years
Suggested Power Advantages: Channeling, Dreams, Influence
Thoughts, Illusions, Low Magic,Read Emotions, Read
Thoughts, Shaping Rituals, Telepathy
Succubus, Immature (Age 13-23)
Succubi were originally created by Demons in the period
between usurping their insane elders and uniting into a
political whole. They are an entirely female race that reproduces
via biokinesis, using sex only as a way to hype their
ability. They are thought extinct; having been one of the
races targeted by the Purges, but sightings are still reported
now and again. In natural form, they are set apart from humans
only their eyes, which have four-pointed pupils and
lavender sclera, which would be white in a human.
They have illusions to conceal that and can also use an illusion
of the more stereotypical demonic woman as a self-defense
method. Succubi latch onto a feminine archetype early in life
and subconsciously mold themselves to fit that archetype by
using their empathic nature to find the ideals in the minds
of those they grow up with and their biokinetic ability to
alter their genetics accordingly. Like many supposedly extinct
species, people have been claiming to meet succubi of late.
Sample Defining Aspects: Earth-Born Succubus, Cosmology-
Born Succubus
Specialty Aspect: Lacks Adult Sexuality (Empathy), Perfect
[Archetype](Persuasion)(P)
Expert Advantage:
// Striking Looks
Heroic Advantage:
Persistent Specialty: Perfect [Archetype](Persuasion)
Power Advantages:
// Power Tricks: related to biokinesis, empathy and illusion
// Illusions with Illusory Disguise and Personal Illusions
Only modifiers, Limited – 1 Illusion Only: Human
Package Cost: 6 AP (2 AP of Power Advantages + Expert
Advantage + Heroic Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Empathy
Life-Force Name and Color: Essence, Yellow
Average Life-Expectancy: 200 years
Suggested Power Advantages: Armor (as an Aura), Awe,
Biokinesis, Body Weaponry (telekinetic limbs), Emotional
Link, Extra Limb (strenuous, telekinetic), Improve Illusions,
Read Emotion, Emotion, Terrify
Succubus, Mature (Age 23+)
Succubi appear to age at a human rate and then slow down.
However, they do not hit a true puberty until they are in their
mid-twenties. Before that, they appear to be adult from a
human standard, but still have a childish lack of sexuality. In
their twenties, they start to become bisexual.
Sample Defining Aspects: Socrates Group Succubus Nurse,
Emissary of the Cosmological Settlements
Specialty Aspect: Perfect [Archetype](Persuasion)(P), Unconscious
Empath(Sensitive)
Expert Advantage:
// Striking Looks
Heroic Advantage:
// Persistent Specialty: Perfect [Archetype](Persuasion)
Power Advantages:
// Power Tricks: related to biokinesis, empathy and illusion
// Illusions with Illusory Disguise and Personal Illusions
Only modifiers,
++ Limited – 2 Illusions Only: Human and Demon girl
// Linked with Forced Link,
++ Limited – must use demon-girl illusion
++ Extra Limbs with Strenuous and Telekinetic
++ Body Weaponry: Telekinetic Illusions
++ Armor: Phantasmal Demon Disguise
++ Choose one: Awe, Terrify
Package Cost: 12 AP (8 AP of Power Advantages + Expert
Advantage + Heroic Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Empathy
Life-Force Name and Color: Essence, Yellow
Average Life-Expectancy: 200 years
Suggested Power Advantages: Accelerate Metabolism,
Affliction, Biokinesis, Imbue Creature, Influence Thoughts,
Read Emotions, Read Thoughts, Telepathy
Therianthrope
The single most successful non-human, mortal, race today.
Therianthropes are shapeshifters descended from wolves.
They are probably the most well known of werewolves in the
psychic world. However, over time, many have learned to take
other animal forms than those of wolves and many families
have forgotten the wolf form. As such, therianthropes also
include weretigers, weresharks, werebears and any of a number
of other such people.
Sample Defining Aspects: Therianthrope Accountant, Natural
Born Werewolf, Therianthrope Shapechanger
Power Advantages:
// Morph: [Animal] Form with Prolonged Transformation
modifier
// Enhanced Smell with Passive modifier
Package Cost: 5 AP (5 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Willpower
Life-Force Name and Color: Spirit, Orange
Average Life-Expectancy: 90 years
Suggested Power Advantages: Additional Morphs, Channeling,
Doppelganger, Shaping Rituals, Shapeshifting, Transmogrification
Troll
Trolls are an all male race created as warriors by the Demons
ages ago. Like many of the races created by the Gods and
Demons, they were targeted by the Purges. Unlike many, it is
known that several bloodlines survived to the modern day.
However, there seem to be more of them lately. Trolls are six
to nine feet tall purple men appearing to have a primitive,
almost neanderthal, appearance. They reproduce with the
women of other species, the male children being trolls while
daughters having a slight purplish tint to their skin and being
somewhat stronger than normal, but otherwise of the mother’s
species.
Sample Defining Aspects: Troll Warrior, Troll Laborer, Big
Purple Person
Heroic Advantages:
// Herculean Strength
Power Advantages:
// Choose at least one Power Advantage worth at least 2 AP)
Package Cost: 4 AP (Heroic Advantage + 2 AP worth of Power
Advantages)
Life-Force Stress: Highest Psychic Ability + Strength
Life-Force Name and Color: Potence, Reddish-Violet
Average Life-Expectancy: 120 years
Suggested Power Advantages: Any, Channeling, Low Magic,
Shaping Rituals
Vampyr
Vampyr are a rare species occasionally born to select human
bloodlines. They fit the appearance of the stereotypical vampire,
complete with fangs. They are biologically incapable of
digesting most solid foods and most live on a specialized diet
prescribed for them by a doctor. Most vampyr go through life
without knowing what they are. The trait that determines
the birth of a vampyr always seems to skip generations and
even the children of two vampyr is rarely another vampyr.
Vampyr also have troubles with bright light and some that
don’t take precautions go blind early in life.
Sample Defining Aspects: Unaware Vampyr, Vampyr Deathseer,
Nocturnal Witch Hunter
Specialty Aspects: Rarefied Diet and Light Sensitivity(Endurance),
Stronger than they Look(Strength)
Heroic Advantages:
// Unyielding Fortitude
Package Cost: 3 AP (Heroic Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Perception
Life-Force Name and Color: Breath, Grey-Green
Average Life-Expectancy: 150 years
Suggested Power Advantages: Shaping, Channeling, Low
Magic, High Magic, Cloaking (all Vampyr talents have Cloaking),
Exchange Health, Death-Seer
Visionary
Visionaries are a variation of humanity that possesses the Understanding
similar to the Gods and Demons. Unlike the Gods
and Demons, their collective mindscape is not stable or secure.
They often suffer from various maladies, both mental and physical,
as a result of the overwhelming barrage of information that
comes through them at any given time. Visionaries seem to be
especially vulnerable to the development of cancers overtime.
For some reason, most Visionaries have been born to previously
unremarkable human bloodlines, though the children of
Visionaries have proven to lean in that direction more often.
The result being that they’re the only psychic Talent that most
governments and organizations like Avalon understand better
than the Community. Despite being young bloodlines, Visionaries
are already displaying unusual hair and eye colors.
Sample Defining Aspects: Paranoid Visionary Hacker, Unaware
Visionary Genius, Regretful Visionary Strategist
Power Advantages:
// Self-Evolving with the Luminous Being modifier
// Regeneration
// The Understanding is implied by the Aspect relating
to being a Visionary
Package Cost: 4 AP (4 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Knowledge
Life-Force Name and Color: Chi, Green
Average Life-Expectancy: 60 years
Suggested Power Advantages: Weakness: Chi Stress Track
is half-normal sized (roughly -2 AP “cost”)
Note: Visionaries mostly don’t have access to the Community
or other places where psychic skills are trained and usually
don’t have other Talents. There are exceptions though.
Wolfen
The wolfen are one of the only remaining sentient species that
has nothing like a humanoid appearance. They appear as wolves
for the most part, though recent generations have started to
be born with the Talent of shapeshifting into the appearance
of other canines such as dogs. They have a telepathic ability
which they use to communicate with and to control lesseranimals to act as their hands. All wolfen seem capable of growing
or shrinking as necessary to the situation as well.
Sample Defining Aspects: Wolfen Dog Impersonator, Wolfen
Security Dog, Wolfen Traditional, Telepathic Wolf
Power Advantages:
// Mindlink
// Grow
// Shrink
// Body Weaponry: WR 2 Claws and Fangs
// Animal Whisperer with the One Class modifier (usually
birds)
// Weakness: No hands and can’t talk
Package Cost: 6 AP (6 AP worth of Power Advantages −1 AP
of Weakness)
Life-Force Stress: Highest Psychic Ability + Perception
Life-Force Name and Color: Heart, Bronze
Average Life-Expectancy: 85 years
Suggested Power Advantages: Doppelganger, Improvements
to Animal Whisperer, Telepathy
Chiang Shih
Chiang Shih are a species of biological vampires that descend
from spiders. To humans they appear very corpse like and
grotesque, but to them humans and many other species appear
to be bloated and disgusting as well. They are all capable of
web-production, but only a few are capable of production to
a degree that would be useful in a crisis. They were scattered
when Burma spread over much of South-East Asia and are
now a dying race due to their disconnection from others of
their kind.
Sample Defining Aspects: Chiang Shih IT Tech, Reclusive
Chiang Shih, Spidery Web-Master
Specialty Aspect: Silk Production(Metabolic), Corpse
Like-Looks(Persuasion)
Heroic Advantage:
// Resilient
Power Advantages:
// Poison
Package Cost: 4 AP (1 AP of Power Advantages + Heroic
Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Willpower
Life-Force Name and Color: Shengji, Brownish-Yellow
Average Life Expectancy: 150 years
Suggested Power Advantages: Animal Whisperer (usually
spiders only), Augmented Movement, Body Weaponry, Morph,
Snare, Transmogrification,
Demon
Demons are one of the most ancient races and one of the few
that predates humans. They possess the Understanding as a
race and are part of either the Orochi or the Ashvattha collective
mindscapes. For Demons, trust and self-determination
are two of the most important virtues one can have. They
usually appear as human beings with a slender, athletic look
and small fangs. Demons are born with an unlimited life-span,
save those that were born as humans, of course. Most Demons
reincarnate themselves every 400 years or so in order to keep
mentally and spiritually healthy.
Sample Defining Aspects: Demonic Feather Merchant, Impulsive
Young Shadow, Young-Again Demon Girl
Power Advantages:
// Realm – Power Aspect should be their title – Demoness
of Smoke, Demon of Doom, Demoness of Power, Demon of
the Sun
// Self-Evolving with Ageless and Luminous Being
modifiers – Power Aspect should be their Conjuration:
Disciple of Fire, The Evil Eye, Little Mother, The Sun’s Glory
// Regeneration
// The Understanding is implied by the Aspect relating
to being a Demon
Package Cost: 6 AP (6 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Agility
Life-Force Name and Color: Vitae, Red
Average Life-Expectancy: Unlimited
Suggested Power Advantages: Any, but especially: Channeling,
Dimension Burst, High Magic, Shaping Rituals
Dryad
No one is born as a dryad. Dryads are the victims of a God-created
parasite that cripples their psychic abilities and even
inhibits their musculature to a degree. All dryads are female,
whether they were before eating the fruit that carries the
infection or not. Men who eat the dryad-fruit usually die and
those that don’t become female when the parasite takes over
their nervous system. The dryads seem to have been created
as part of a breeding experiment as their children are often
very powerful or intelligent, though sometimes they are
deformed or insane.
Sample Defining Aspects: Dryad Adventuress, Dryad Soccer
Mom, Resentful Dryad
Physical Abilities: Strength Maximum of 2
Psychic Abilities: All at −1. These attributes can’t be improved.
Heroic Advantage:
// Variation of Absolutely Stunning provides Maternal
Beauty(P) Persistent Aspect
Power Advantages:
// Self-Evolving with Ageless modifier
// Resistance: Disease with Improved Resistance
modifier
// Regeneration with Speedy Recovery modifier
Package Cost: 1 AP (Heroic Advantage + 6 AP of Power Advantages
−7 AP of Weaknesses)
Life-Force Stress: Per original species. Minimum of 1.
Life-Force Name and Color: Inapplicable, probably relates
to their original species.
Average Life-Expectancy: Unlimited
Dvergar
Dvergar range from five to eight feet in height and are very broad
and stocky. They all appear to be extremely masculine but are
actually hermaphroditic. In the ancient past they were thought
to have been driven to extinction by the Purges, but some have
been making an appearance recently showing they survived
somehow. They were created by the Gods to be brilliant craftsmen.
Many suffer from a genetic defect that results in the loss
of an eye. This defect only rarely seems to affect both eyes.
Sample Defining Aspects: Master Dvergar Blacksmith, Socrates
Group Dvergar Weapons Designer, Vengeful Dvergar
Specialty Aspect: Crafting Instinct(Craft)(P), Forged Tough(Endurance)
Heroic Advantages:
// Herculean Strength
// Persistent Specialty: Crafting Instinct
Package Cost: 5 AP (2 Heroic Advantages + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Craft
Life-Force Name and Color: Brilliance, Jade
Average Life-Expectancy: 90 years
Suggested Power Advantages: Armor, Resistance, Shaping
Rituals, Sleepless, Super Strength, Super Endurance
Gargoyle
Gargoyles are a species that left the Earth to settle in the cosmology.
They evolved from bats and appear as large, grey-skinned
creatures. They are tough to kill and in their shards outside Earth
maintain an advanced but rigidly controlled culture all their
own. They maintain some anchors to Earth just in case and
sometimes use spies transformed to appear human via shaping
rituals. They guard the entrances to their dimensional shards
jealously, resulting in such myths as the Jersey Devil.
Sample Defining Aspects: Gargoyle Shard Sentry, Jersey
Devil, Gargoyle Isolationist
Heroic Advantage:
// Resilient
Power Advantages:
// Echolocation with Passive
// Enhanced Hearing with Passive
Package Cost: 6 AP (4 AP of Power Advantages + Heroic
Advantage)
Life-Force Stress: Highest Psychic Ability + Endurance
Life-Force Name and Color: Solidity, Brown
Average Life-Expectancy: 110 years
Suggested Power Advantages: Armor, Channeling, Extra
Limb (Wings, sometimes Tail), Low Magic, Shaping Rituals,
Terrify. Flight is very rare among gargoyles due to their rather
high weights, but is a possibility.
God
The second of the Immortal races, the Gods predate humans
but have begun to take the form of humans with blue facial
marks and often bulky builds ranging from the seductively
curvy and the heroic masculine to the healthily plump and
even somewhat rotund. Gods hold duty and consideration
to be the most important virtues to possess. They possess the
Understanding as a whole race and possess an unlimited
life-span. As with the Demons, they reincarnate every few
hundred years to maintain their health. Also like the Demons,
many Gods were born human.
Sample Defining Aspects: Mischievous Young God, Recently
Ascended Herald, Humorless Eye of Ra
Power Advantages:
// Domain – Power Aspect should be their title: God of
Mastery, God of Wisdom, Goddess of Mercy, Goddess of Cheer
// Self-Evolving with Ageless and Luminous Being
modifiers – Power Aspect should be their Conjuration:
The Bloody Nightmare, The Angel of Night, The Good
Father, The Burden of Wisdom
// Regeneration
// The Understanding is implied by the Aspect relating
to being a God
Package Cost: 6 AP (6 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Empathy
Life-Force Name and Color: Mana, Blue
Average Life-Expectancy: Unlimited
Suggested Power Advantages: Any, but especially: Channeling,
High Magic, Medium Travel, Shaping Rituals.
Gorgon
Gorgons are a race of shapeshifters descended from humanity.
In fact, gorgons are occasionally born to human
parents. Some gorgons go their entire life without ever
awakening their powers. However, once awakened, they
can never quite appear human again. The appearance of
the gorgon reflects their own state of mind. A happy and
friendly gorgon will appear beautiful, if somewhat alien,
while one that is angry or scared will appear frightening
and ugly. They always appear reptilian, however. Their
powers are stronger in the throes of extreme emotions.
Some are healers; others can actually turn people into
stone.
Sample Defining Aspects: Gorgon Healer, Rage-Riding Gorgon,
One Cool Snake
Power Advantages:
// Transmogrification with Momentary modifier
// Emotional Link for Transmogrification with Emotional
Extreme, Emotional Limits and Auto-Trigger
modifiers
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Persuasion
Life-Force Name and Color: Entity, Silver
Average Life-Expectancy: 90 years
Suggested Power Advantages: Emotional Link for most
Talents, Exchange Health, Transform Object (with Limited
Result, Limited Target, Organic Transformation, Living Being
to Stone)
Human
Humans are the most populous race on Earth. They look very
much like humans do in our own world, though they live
significantly longer due to the advances in genetics and related
medicines. While humanity has learned how to produce
actual clones, these generally have short lifespans. What the
public refers to as the first clone was created in almost the
same fashion that a homunculus is, only the process does not
make use of shaping or psychic ability at all. She was artificially
conceived from two genetic samples and then artificially
gestated in a machine until she matured as an infant.
The governments in most nations have banned process of
artificial gestation until the reasons why are apparent. However,
several organizations still engage in this practice secretly
and many have solved the problems that the publicly known
“clone” suffered.
Sample Defining Aspects: Any
Package Cost: 0 AP (Humans are the default and have such
a large population and a huge variance)
Life-Force Stress: Highest Psychic Ability + Knowledge
Life-Force Name and Color: Chi, Green
Average Life-Expectancy: 90 years
Suggested Power Advantages: Any
Jurougumo
A species distantly related to the chiang-shih, jurougumo have
frequently married humans. Every generation, fewer jurougumo
are born, though not because they are having fewer children. It
is assumed that eventually, the jurougumo will be simply the
ancestors of a particular group of humans. They themselves are
fine with this. Juruougumo look almost entirely human but
have two black spots over their eyes where most people have
eyebrows. A close look reveals these spots as extra, compound
eyes. A number of jurougumo have a poison touch, but most
who do have trained to use it in ways that promote healing.
Sample Defining Aspects: Jurougumo Doctor, Spider Burglar,
Jurougumo Storyteller
Specialty Aspects: Extra Eyes(Perception), Almost Human(-
Deception)
Package Cost: 1 AP (2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Persuasion
Life-Force Name and Color: Seimei, Greenish-Yellow
Average Life-Expectancy: 95 years
Suggested Power Advantages: Augmented Movement
(swinging), Binding (web-shooting), Poison (with Touch Advantage,
often with healing modifiers), Morph, Shapeshifting
(spider themed), Transmogrification, Wall-Walker
Kitsune
Kitsune are an enigma to most of the other races. They are a
fox-like species of illusionists, though how fox-like they are
seems to vary from Kitsune to Kitsune. Some appear like
humans with fox ears and a tail while others appear to be
bipedal foxes. They hide what they are from humans via their
illusions. All kitsune have at least one tail, and some few have
as many nine. Those with nine are often very odd, mentally
speaking, almost as if they were multiple people in one body.
How a kitsune acquires more tails is not something they talk
about much. Kitsune are almost universally bisexual.
Sample Defining Aspects: Kitsune Trickster, Foxy Lady, Three-
Tailed Stranger
Power Advantages:
// Illusion with Illusory Disguise modifier
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Deception
Life-Force Name and Color: Chakra, Amber
Average Life-Expectancy (One Tail: 75 years (each tail
increases potential lifespan)
Average Life-Expectancy (Nine Tails): Unlimited
Suggested Power Advantages: Channeling, Body Weaponry,
Doppleganger (requires Gestalt Mind), Gestalt Mind, Shaping
Rituals
Lemurian
Lemurians once upon time were known as Deep Ones. That
was before Lovecraft targeted them with a campaign of prejudice
generating propaganda. They eventually changed the
name they called themselves and began to consider Deep One
to be a slur. They still have a poor reputation among other
supernaturals in the world.
Sample Defining Aspects: Lemurian Fisherman, Vengeful
Deep One, Fishy Lifeguard
Power Advantages:
// Breathing Expansion: Water Breathing
// Environmental Adaptation: Underwater and High
Pressure
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Endurance
Life-Force Name and Color: Vigor, Pink
Average Life-Expectancy: 85 years
Suggested Power Advantages: Animal Whisperer (Aquatic),
Armor, Body Weaponry, Hydrokinesis, Morph
Oread
Oreads are a result of the same parasitical plant that creates
dryads. An oread is a person who ate a dryad fruit and managed
to at least partially fight off the parasite. Instead of becoming
a dryad, their body has become frozen at the age it was when
the fruit was eaten. The parasite has entangled and replaced
much of the person’s nervous system, but has not entirely
reached a place where it can finish its job or cripple the victim.
Other than their agelessness and an ability to “feed” the parasite
in order to build up a reserve Life-Force, oreads remain the
same species and gender they were before eating the fruit.
Oreads have never successfully become a God or Demon.
Sample Defining Aspects: Age-Nonconforming Infiltrator,
Eternal Child, Accidental Immortal
Power Advantages:
// Self-Evolving with Ageless modifier
// Oread
Package Cost: 3 AP (3 AP of Power Advantages)
Life-Force Stress: Per original species.
Life-Force Name and Color: Per original species
Secondary Life-Force Stress: Highest Psychic Ability + Empathy
Secondary Life-Force Name and Color: Mana, Green
Average Life-Expectancy: Unlimited
Suggested Power Advantages: As per birth species.
Raven
The Ravens are the combination of several avian descended
species into one whole. They have bird-like taloned feet as well
as wide wings, though rarely are they capable of true flight.
Ravens have no means to disguise what they are, but most
groups have a close relationship with Psyche and the Community
and exist sheltered by that relationship. Ravens are polyandric,
meaning women usually take multiple husbands.
Sample Defining Aspects: Tengu Martial Artist, Harpy Wannabe
Idol, Raven Researcher
Specialty Aspects: Beautiful Voice(Persuasion), Hyperactive
Energy(Agility)
Power Advantages:
// Body Weaponry: Raptor Talons WR 2
// Extra Limbs: Raven Wings with Efficient modifier
Package Cost: 4 AP (3 AP of Power Advantages + 2 Specialty
Aspects)
Life-Force Stress: Highest Psychic Ability + Reasoning
Life-Force Name and Color: Auspice, Purple
Average Life-Expectancy: 80 years
Suggested Power Advantages: Audiokinesis, Armor (as
Auras rather than tough skin), Channeling, Enhanced Agility,
Enhanced Sight, Flight, Influence Thoughts (as Hypnotic
Voice), Power Attack, Shaping Rituals
Seraph
Seraphim are a genderless race that reproduces via what is known
as a homonculus ritual wherein the genes of separate individuals
are combined into a new life which is grown within specially
enchanted psychic tools. They appear to be rather bland humans,
and probably even descend from humans, having likely been
created by the Gods. They are thought to be extinct in the Purges,
but there have been some who have seen them returned of late.
Sample Defining Aspects: Guardian Angel, Fallen Angel,
Seraphim Shaper
Power Advantages:
// Choose one of the following: Awe or Terrify
// Choose one of the following: Accelerate Metabolism
with Efficient Acceleration OR Exchange Health
with Martyr
Package Cost: 5 AP (5 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Willpower
Life-Force Name and Color: Grace, Gold
Average Life-Expectancy: 120 years
Suggested Power Advantages: Channeling, Enhanced
Agility, Power Attack, Shaping, Super-Agility, Super-Endurance,
Super-Strength
Sidhe
A race of deal-makers with a singularly disturbing perfection of
appearance, the sidhe are the only known species that produces
people capable of creating dreams. In the past they were a major
power in the world, with a nation driven by their own perceived
superiority over other species. In modern times, only a small number
of sidhe remain allied to the old ways with most living among
humans. Sidhe cannot breed with other sidhe and must seek out
humans in order to have viable children, all of whom will be sidhe.
Sample Defining Aspects: Sidhe Dreamcrafter, Blood-Drinking
Muse, Sidhe Oathbreaker
Heroic Advantages:
// Variation of Absolutely Stunning: provides Unnerving
Perfection(P) as an Aspect
Package Cost: 2 AP (Heroic Advantage)
Life-Force Stress: Highest Psychic Ability + Deception
Life-Force Name and Color: Glamour, Cream
Average Life-Expectancy: 95 years
Suggested Power Advantages: Channeling, Dreams, Influence
Thoughts, Illusions, Low Magic,Read Emotions, Read
Thoughts, Shaping Rituals, Telepathy
Succubus, Immature (Age 13-23)
Succubi were originally created by Demons in the period
between usurping their insane elders and uniting into a
political whole. They are an entirely female race that reproduces
via biokinesis, using sex only as a way to hype their
ability. They are thought extinct; having been one of the
races targeted by the Purges, but sightings are still reported
now and again. In natural form, they are set apart from humans
only their eyes, which have four-pointed pupils and
lavender sclera, which would be white in a human.
They have illusions to conceal that and can also use an illusion
of the more stereotypical demonic woman as a self-defense
method. Succubi latch onto a feminine archetype early in life
and subconsciously mold themselves to fit that archetype by
using their empathic nature to find the ideals in the minds
of those they grow up with and their biokinetic ability to
alter their genetics accordingly. Like many supposedly extinct
species, people have been claiming to meet succubi of late.
Sample Defining Aspects: Earth-Born Succubus, Cosmology-
Born Succubus
Specialty Aspect: Lacks Adult Sexuality (Empathy), Perfect
[Archetype](Persuasion)(P)
Expert Advantage:
// Striking Looks
Heroic Advantage:
Persistent Specialty: Perfect [Archetype](Persuasion)
Power Advantages:
// Power Tricks: related to biokinesis, empathy and illusion
// Illusions with Illusory Disguise and Personal Illusions
Only modifiers, Limited – 1 Illusion Only: Human
Package Cost: 6 AP (2 AP of Power Advantages + Expert
Advantage + Heroic Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Empathy
Life-Force Name and Color: Essence, Yellow
Average Life-Expectancy: 200 years
Suggested Power Advantages: Armor (as an Aura), Awe,
Biokinesis, Body Weaponry (telekinetic limbs), Emotional
Link, Extra Limb (strenuous, telekinetic), Improve Illusions,
Read Emotion, Emotion, Terrify
Succubus, Mature (Age 23+)
Succubi appear to age at a human rate and then slow down.
However, they do not hit a true puberty until they are in their
mid-twenties. Before that, they appear to be adult from a
human standard, but still have a childish lack of sexuality. In
their twenties, they start to become bisexual.
Sample Defining Aspects: Socrates Group Succubus Nurse,
Emissary of the Cosmological Settlements
Specialty Aspect: Perfect [Archetype](Persuasion)(P), Unconscious
Empath(Sensitive)
Expert Advantage:
// Striking Looks
Heroic Advantage:
// Persistent Specialty: Perfect [Archetype](Persuasion)
Power Advantages:
// Power Tricks: related to biokinesis, empathy and illusion
// Illusions with Illusory Disguise and Personal Illusions
Only modifiers,
++ Limited – 2 Illusions Only: Human and Demon girl
// Linked with Forced Link,
++ Limited – must use demon-girl illusion
++ Extra Limbs with Strenuous and Telekinetic
++ Body Weaponry: Telekinetic Illusions
++ Armor: Phantasmal Demon Disguise
++ Choose one: Awe, Terrify
Package Cost: 12 AP (8 AP of Power Advantages + Expert
Advantage + Heroic Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Empathy
Life-Force Name and Color: Essence, Yellow
Average Life-Expectancy: 200 years
Suggested Power Advantages: Accelerate Metabolism,
Affliction, Biokinesis, Imbue Creature, Influence Thoughts,
Read Emotions, Read Thoughts, Telepathy
Therianthrope
The single most successful non-human, mortal, race today.
Therianthropes are shapeshifters descended from wolves.
They are probably the most well known of werewolves in the
psychic world. However, over time, many have learned to take
other animal forms than those of wolves and many families
have forgotten the wolf form. As such, therianthropes also
include weretigers, weresharks, werebears and any of a number
of other such people.
Sample Defining Aspects: Therianthrope Accountant, Natural
Born Werewolf, Therianthrope Shapechanger
Power Advantages:
// Morph: [Animal] Form with Prolonged Transformation
modifier
// Enhanced Smell with Passive modifier
Package Cost: 5 AP (5 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Willpower
Life-Force Name and Color: Spirit, Orange
Average Life-Expectancy: 90 years
Suggested Power Advantages: Additional Morphs, Channeling,
Doppelganger, Shaping Rituals, Shapeshifting, Transmogrification
Troll
Trolls are an all male race created as warriors by the Demons
ages ago. Like many of the races created by the Gods and
Demons, they were targeted by the Purges. Unlike many, it is
known that several bloodlines survived to the modern day.
However, there seem to be more of them lately. Trolls are six
to nine feet tall purple men appearing to have a primitive,
almost neanderthal, appearance. They reproduce with the
women of other species, the male children being trolls while
daughters having a slight purplish tint to their skin and being
somewhat stronger than normal, but otherwise of the mother’s
species.
Sample Defining Aspects: Troll Warrior, Troll Laborer, Big
Purple Person
Heroic Advantages:
// Herculean Strength
Power Advantages:
// Choose at least one Power Advantage worth at least 2 AP)
Package Cost: 4 AP (Heroic Advantage + 2 AP worth of Power
Advantages)
Life-Force Stress: Highest Psychic Ability + Strength
Life-Force Name and Color: Potence, Reddish-Violet
Average Life-Expectancy: 120 years
Suggested Power Advantages: Any, Channeling, Low Magic,
Shaping Rituals
Vampyr
Vampyr are a rare species occasionally born to select human
bloodlines. They fit the appearance of the stereotypical vampire,
complete with fangs. They are biologically incapable of
digesting most solid foods and most live on a specialized diet
prescribed for them by a doctor. Most vampyr go through life
without knowing what they are. The trait that determines
the birth of a vampyr always seems to skip generations and
even the children of two vampyr is rarely another vampyr.
Vampyr also have troubles with bright light and some that
don’t take precautions go blind early in life.
Sample Defining Aspects: Unaware Vampyr, Vampyr Deathseer,
Nocturnal Witch Hunter
Specialty Aspects: Rarefied Diet and Light Sensitivity(Endurance),
Stronger than they Look(Strength)
Heroic Advantages:
// Unyielding Fortitude
Package Cost: 3 AP (Heroic Advantage + 2 Specialty Aspects)
Life-Force Stress: Highest Psychic Ability + Perception
Life-Force Name and Color: Breath, Grey-Green
Average Life-Expectancy: 150 years
Suggested Power Advantages: Shaping, Channeling, Low
Magic, High Magic, Cloaking (all Vampyr talents have Cloaking),
Exchange Health, Death-Seer
Visionary
Visionaries are a variation of humanity that possesses the Understanding
similar to the Gods and Demons. Unlike the Gods
and Demons, their collective mindscape is not stable or secure.
They often suffer from various maladies, both mental and physical,
as a result of the overwhelming barrage of information that
comes through them at any given time. Visionaries seem to be
especially vulnerable to the development of cancers overtime.
For some reason, most Visionaries have been born to previously
unremarkable human bloodlines, though the children of
Visionaries have proven to lean in that direction more often.
The result being that they’re the only psychic Talent that most
governments and organizations like Avalon understand better
than the Community. Despite being young bloodlines, Visionaries
are already displaying unusual hair and eye colors.
Sample Defining Aspects: Paranoid Visionary Hacker, Unaware
Visionary Genius, Regretful Visionary Strategist
Power Advantages:
// Self-Evolving with the Luminous Being modifier
// Regeneration
// The Understanding is implied by the Aspect relating
to being a Visionary
Package Cost: 4 AP (4 AP of Power Advantages)
Life-Force Stress: Highest Psychic Ability + Knowledge
Life-Force Name and Color: Chi, Green
Average Life-Expectancy: 60 years
Suggested Power Advantages: Weakness: Chi Stress Track
is half-normal sized (roughly -2 AP “cost”)
Note: Visionaries mostly don’t have access to the Community
or other places where psychic skills are trained and usually
don’t have other Talents. There are exceptions though.
Wolfen
The wolfen are one of the only remaining sentient species that
has nothing like a humanoid appearance. They appear as wolves
for the most part, though recent generations have started to
be born with the Talent of shapeshifting into the appearance
of other canines such as dogs. They have a telepathic ability
which they use to communicate with and to control lesseranimals to act as their hands. All wolfen seem capable of growing
or shrinking as necessary to the situation as well.
Sample Defining Aspects: Wolfen Dog Impersonator, Wolfen
Security Dog, Wolfen Traditional, Telepathic Wolf
Power Advantages:
// Mindlink
// Grow
// Shrink
// Body Weaponry: WR 2 Claws and Fangs
// Animal Whisperer with the One Class modifier (usually
birds)
// Weakness: No hands and can’t talk
Package Cost: 6 AP (6 AP worth of Power Advantages −1 AP
of Weakness)
Life-Force Stress: Highest Psychic Ability + Perception
Life-Force Name and Color: Heart, Bronze
Average Life-Expectancy: 85 years
Suggested Power Advantages: Doppelganger, Improvements
to Animal Whisperer, Telepathy