Post by Tzauri on Apr 4, 2018 1:08:58 GMT
Marie Breholm
Defining Aspect: Geeky Breholm Sorceress
Ambition: Become a Psyche Secretary
Background: Trained Breholm Sorceress (P)
Conviction: I'm just like one of my video game characters!
Disadvantage: Impulsive Blabbermouth
Physical
Strength: 2
Agility: 2
Endurance: 3
Perception: 1
(Total: 7)
Mental
Craft: 2
Knowledge: 3 (I: Obsessioned with Psychic Knowledge)
Reasoning: 1 (S: HEART OF THE CARDS!)
Willpower: 2
(Total: 9)
Social
Deception: 1
Empathy: 2
Persuasion: 1 (S: Simply Adorable) (H: Brehom Tradionalist) (F: Cannot Stand New Agers)
Resources: 2
(Total: 6)
Psychic
Sensative: 1
Manipulative: 1
Metabolic: 3
(Total: 5)
(27/27)
Refresh: 1
Expert Advantages:
Weapon Specialist: Channeling Blasts
Circle Expert
Gamer: Card Games
Heroic Advantages:
[Persistent Aspect: Trained Breholm Branch Sorceress (P)]
Power Advantages:
Channeling
Power Aspect: Breholm Warrior
- Indiscriminate Channeling
- Ritual Channeling
Attack Rotes:
Chi Whip
Power Aspect: Flexible Tendril of Chi - Blast
DR: 8, WR: 5 Physical, Melee
Defense Rotes:
Chi Whirlwind
Power Aspect: Spinning Barrier of Chi - Aura
DR: 8, Bonus: +3 vs Physical
Lifeforce Dispersion Field
Power Aspect: Intercept and Flow Around – Aura
DR: 8 Bonus: +3 vs Lifeforce
Shaping
Power Aspect: Breholm Shaping Tradition
- Master Shaper
24 Shaping Points
Breholm Warrant Ritual (Curse)
Power Aspect: Being Psychicly Tracked By Marie Breholm
Curse with Hidden Curse Modifier
Total Ritual Points: 9
Ritual Difficulty: Sensative 7, Power Difficulty: Sensative
- Delayed Power
- Accelerated Ritual 1
Mental Shielding Ritual
Power Aspect: Anti-Telepathic Defenses
Armor
- Mental Armor Modifier
Total Ritual Points: 7
Total of +4 AR from Mental Damage
Difficulty: Ritual 4, Casting: 4
- Delayed Power
- Stable Decay
- Accelerate Ritual 1
Transformation Rital
Power Aspect: Shaping Ritual Based Tranformation
Ritual Points: 8
- Skilled Transformation Modifier
Ritual Difficulty: 6, Casting Difficulty: Special
Appearence:
i.imgur.com/dpnzzCU.png
Liliana overall has a somewhat aristocratic but scholarly, tidy appearance, like a royal scribe or court scholar.
She has short, blond hair with longer side tails, and a pony tail held in place by a gold barrette, generally neatly arranged. She has round fashion glasses with a thin, gold frame. She has blue eyes, and facial features that mix regality or intelligence with cuteness.
She wears a silver chain pendant with a blue and silver pendant featuring the symbol for the MTG's Azorius. She wears a grey graphic t-shirt with a symbol of Ylisse on it over a blue long-sleeve shirt.
She wears a pair of slightly baggy jeans, and a pair of white sneakers with blue accents.
She's 5' 4" and has B-cup breasts.
Equipment:
Binder Full of Shaping Notes (+1 to rolls to gain Knowledge aspect bonuses during Shaping Rituals)
Breholm Charm (+1 to rolls where Breholm Family reputation would help)
Padded Clothing, (+2 AR, 2 Stress) (Breholm Warrior)
Night Vision Goggles - +2 to seeing in darkness (Trained Breholm Sorceress)
Emergency Talisman – Can break to alert family when things go south. (Breholm Traditionalist)
Facility:
Backroom Facility – While Marie will inevitably make circles to improve her transformation ritual's precision, she prefers to delegate the task of reducing the actual harm from her rituals to a more permanent circle. Grants +1 AR that can be applied against all types of stress suffered from Transformation Rituals.
Personality:
The average person looking at her would seen an excitable, impulsive, slightly airheaded, tomboyish geeky girl who'd be more likely to go to Gamestop than a boutique. Though not weak, her apparent athleticism is nothing to write home about either.
In front of community members, her Breholm-ness comes out. She comes out as a bit enamored with her own skills and abilities, though she has trained hard with them. She's always looking forward to the next mission, or task she can use them in. Though she's likely to leap before she looks at times, once she makes a decision to do something, given the time, she's likely to put forward a lot of preparation.
Backstory:
Marie hails from a Breholm branch family that traveled to America during its early colonial era, after the Salem Witch Trials convinced them that the Community there needed a protector. During this early era, they, along with few other established families, became fairly notable in the early colonial community, with their branch family in particular settling in the Boston area. While they didn't govern, they had a fair bit of influence in the early local community, if only because their power and expertise made them the most visible figure. Despite the separation from Britain, a large quantity of books were transcribed, and it was seen as paramount that ability in Channeling and Shaping did not diminish, keeping them from falling from power and prestige, even despite their distance from the Old World.
Since then, the family's influence slowly diminished due to there being more and more people, until they were about as influential as, well, other Breholm branch families of relatively high stature. Still, the family had a policy that they were, to the public, to remain outside view – they had little intention of getting themselves involved in military affairs. As a result, the Breholm branch family was neutral during the civil war – King George did not matter so much, so long as they could stay in communication with the old world, and they had no members known to have participated on either side of the Civil War.
Marie had always shown interest in the family traditions, and thus started learning the family business at a young age. Needless to say, when she passed her family trials, she surprised absolutely nobody when she elected to become a Sorceress. Nobody objected to her plans to join Psyche eventually, or to accept the scholarship to Haven University either.
Defining Aspect: Geeky Breholm Sorceress
Ambition: Become a Psyche Secretary
Background: Trained Breholm Sorceress (P)
Conviction: I'm just like one of my video game characters!
Disadvantage: Impulsive Blabbermouth
Physical
Strength: 2
Agility: 2
Endurance: 3
Perception: 1
(Total: 7)
Mental
Craft: 2
Knowledge: 3 (I: Obsessioned with Psychic Knowledge)
Reasoning: 1 (S: HEART OF THE CARDS!)
Willpower: 2
(Total: 9)
Social
Deception: 1
Empathy: 2
Persuasion: 1 (S: Simply Adorable) (H: Brehom Tradionalist) (F: Cannot Stand New Agers)
Resources: 2
(Total: 6)
Psychic
Sensative: 1
Manipulative: 1
Metabolic: 3
(Total: 5)
(27/27)
Refresh: 1
Expert Advantages:
Weapon Specialist: Channeling Blasts
Circle Expert
Gamer: Card Games
Heroic Advantages:
[Persistent Aspect: Trained Breholm Branch Sorceress (P)]
Power Advantages:
Channeling
Power Aspect: Breholm Warrior
- Indiscriminate Channeling
- Ritual Channeling
Attack Rotes:
Chi Whip
Power Aspect: Flexible Tendril of Chi - Blast
DR: 8, WR: 5 Physical, Melee
Defense Rotes:
Chi Whirlwind
Power Aspect: Spinning Barrier of Chi - Aura
DR: 8, Bonus: +3 vs Physical
Lifeforce Dispersion Field
Power Aspect: Intercept and Flow Around – Aura
DR: 8 Bonus: +3 vs Lifeforce
Shaping
Power Aspect: Breholm Shaping Tradition
- Master Shaper
24 Shaping Points
Breholm Warrant Ritual (Curse)
Power Aspect: Being Psychicly Tracked By Marie Breholm
Curse with Hidden Curse Modifier
Total Ritual Points: 9
Ritual Difficulty: Sensative 7, Power Difficulty: Sensative
- Delayed Power
- Accelerated Ritual 1
Mental Shielding Ritual
Power Aspect: Anti-Telepathic Defenses
Armor
- Mental Armor Modifier
Total Ritual Points: 7
Total of +4 AR from Mental Damage
Difficulty: Ritual 4, Casting: 4
- Delayed Power
- Stable Decay
- Accelerate Ritual 1
Transformation Rital
Power Aspect: Shaping Ritual Based Tranformation
Ritual Points: 8
- Skilled Transformation Modifier
Ritual Difficulty: 6, Casting Difficulty: Special
- Accelerate Ritual 2
Shadow Field Ritual
DR: 3, Cost: 6 RP
- Delayed Power, Accelerated Ritual 2
Imbue Zone
DR: 4
- Base: 2
- Personal Zone
DR: 3, Cost: 6 RP
- Delayed Power, Accelerated Ritual 2
Imbue Zone
DR: 4
- Base: 2
- Personal Zone
Appearence:
i.imgur.com/dpnzzCU.png
Liliana overall has a somewhat aristocratic but scholarly, tidy appearance, like a royal scribe or court scholar.
She has short, blond hair with longer side tails, and a pony tail held in place by a gold barrette, generally neatly arranged. She has round fashion glasses with a thin, gold frame. She has blue eyes, and facial features that mix regality or intelligence with cuteness.
She wears a silver chain pendant with a blue and silver pendant featuring the symbol for the MTG's Azorius. She wears a grey graphic t-shirt with a symbol of Ylisse on it over a blue long-sleeve shirt.
She wears a pair of slightly baggy jeans, and a pair of white sneakers with blue accents.
She's 5' 4" and has B-cup breasts.
Equipment:
Binder Full of Shaping Notes (+1 to rolls to gain Knowledge aspect bonuses during Shaping Rituals)
Breholm Charm (+1 to rolls where Breholm Family reputation would help)
Padded Clothing, (+2 AR, 2 Stress) (Breholm Warrior)
Night Vision Goggles - +2 to seeing in darkness (Trained Breholm Sorceress)
Emergency Talisman – Can break to alert family when things go south. (Breholm Traditionalist)
Facility:
Backroom Facility – While Marie will inevitably make circles to improve her transformation ritual's precision, she prefers to delegate the task of reducing the actual harm from her rituals to a more permanent circle. Grants +1 AR that can be applied against all types of stress suffered from Transformation Rituals.
Personality:
The average person looking at her would seen an excitable, impulsive, slightly airheaded, tomboyish geeky girl who'd be more likely to go to Gamestop than a boutique. Though not weak, her apparent athleticism is nothing to write home about either.
In front of community members, her Breholm-ness comes out. She comes out as a bit enamored with her own skills and abilities, though she has trained hard with them. She's always looking forward to the next mission, or task she can use them in. Though she's likely to leap before she looks at times, once she makes a decision to do something, given the time, she's likely to put forward a lot of preparation.
Backstory:
Marie hails from a Breholm branch family that traveled to America during its early colonial era, after the Salem Witch Trials convinced them that the Community there needed a protector. During this early era, they, along with few other established families, became fairly notable in the early colonial community, with their branch family in particular settling in the Boston area. While they didn't govern, they had a fair bit of influence in the early local community, if only because their power and expertise made them the most visible figure. Despite the separation from Britain, a large quantity of books were transcribed, and it was seen as paramount that ability in Channeling and Shaping did not diminish, keeping them from falling from power and prestige, even despite their distance from the Old World.
Since then, the family's influence slowly diminished due to there being more and more people, until they were about as influential as, well, other Breholm branch families of relatively high stature. Still, the family had a policy that they were, to the public, to remain outside view – they had little intention of getting themselves involved in military affairs. As a result, the Breholm branch family was neutral during the civil war – King George did not matter so much, so long as they could stay in communication with the old world, and they had no members known to have participated on either side of the Civil War.
Marie had always shown interest in the family traditions, and thus started learning the family business at a young age. Needless to say, when she passed her family trials, she surprised absolutely nobody when she elected to become a Sorceress. Nobody objected to her plans to join Psyche eventually, or to accept the scholarship to Haven University either.