The solstice of horror draws near, friends, and I make the same proposal as last year--WHO'S UP FOR A NIGHT OF HORROR RP!?
I'm talking one long afternoon's worth of roleplay, by v-chat or chat and over a virtual tabletop. I'm already bumming through a list of ideas, but I want to get the talk started early this time.
--Would you be up for a one-shot of horror roleplay, something dark, nasty, and probably fatal? --What kinds of horror do you like best? What do you hate most? --What systems would you be up to play a game with? Savage worlds, D&D, Pathfinder, GURPS, NWoD, Lovecraft-system-name-I-do-not-remember? --Are you available for voice chat? Can you use roll20 or another virtual tabletop? --What day would work best for you for the game? Default assumption is Saturday--the 31st!--starting at 4 PM CST, but that's just the jump point for discussion.
We're gonna need at least four players. Please reply if you are interested in having a go... if you're in need for a case of the jibblies!
Reminder-bump for those who would be interested, but missed this post the first time around. I do have the interest of a few people off-site, but the more, the merrier, the less likelihood of an awkward moment when one or two folks are inevitably late or have last minute plans!
Rest assured, while the details are not set in stone yet, I have developed a few ideas for the RP:
—Your crew has agreed to ferry a strange alien and its cargo to a relay point in space. However, as part of the conditions, the alien constantly forces your team to make detours around sudden anomalies that keep appearing in your path. Then, you catch the alien tampering with the engine core. A fight breaks out, there is a explosion that ripples through you like water... And when you wake up, a terrible mystery waits to be discovered.
—You and your friends discover an unlisted "House of Fear" attraction while carousing on Halloween. The attraction promises to find "the truth of your fears" at the gate, and there is no entrance fee. Once inside, however, you find the decor to be uninspired, and on the intercoms a grating, badly-synthed voice keeps asking pesky questions, completely ruining the mood. Just when you think the night can't get any worse, the entire building starts to rumble...
—While exploring the Catacombs of Paris, your guide asks nonchalantly if you want to see a dead body for Halloween. Not a skeleton, either—he claims to know a place where his older brother's gang left a girl to die of starvation, alone in the dark. At your egging on (or rebuffs), he becomes irritated and leaves the group to prove it. But your guide is not the one who comes back...
—It took some work, but your crew was able to evade the military patrolling the roads. Your team was getting paid too much to worry about the supposed "radiation residue" that had kept the small town of Clemens off-limits for forty years. Getting in an out was the hard part; once in Clemens, your job was going to be a simple smash-and-grab. As your team cheers to good fortune, the stars above dance and sway...