Soldiers of the Round Rules Apr 12, 2016 1:29:56 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by Tzauri on Apr 12, 2016 1:29:56 GMT Aside from these, the rules are the same as in Mitch's campaign.Advantage Changes:- Any vehicle may be made an Upright for free- The Visionary racial package costs -1 AP to implement. The half-sized chi track still further reduces the cost by the same amount.- The 'Grace Under Fire' expert advantage may be taken twice, although the second instance must be purchased with AP, rather than as one of your free starting expert advantage.- The Anti-Vehicular Advantage costs 1 AP at base for purposes of purchasing it at base. The Equal Standing upgrade, however, costs 2 AP. - Unit is free as a companion advantageAll Characters start at Ring 9 (5 Refresh, 29 Ability Points, 12 AP). They also start out with 4 Expert abilities independant of their spending.The ghost race cannot be played.