Magical Girl Detective Princess Seina Jul 12, 2016 4:21:33 GMT
Post by Seina on Jul 12, 2016 4:21:33 GMT
Definition: Magical Girl Detective Princess Seina!!!!!
Ambition: To Have Lots of Friends and Be Special!
Background: BORN FROM THE TEARS OF THE GODDESS- I COME TO FIGHT EVIL!!!
Conviction: There's Nothing I Can't Do!
Disguise Kit and Costumes (Cost: 2): Make-up, small mirror, putty, false noses and other features, extra facial hair and wigs, sponges and other make-up tools and lots of theater glue. Someone has eaten a lot of the glue. There are clothes for a multitude of roles.
Flower Bracelet (Cost: 2) A magic bracelet that is worn on the wrist. It functions both re-actively and manually creating large flower-like shields of light to protect the wear. Seems it has different flower designs that it uses.
Stealth Gear (Cost: 2): Inconspicuous undergarments worn to reduce noise from movement. Includes spats and special socks. Just like wearing nothing at all.
Revolver (Cost: 2 WR: 2): Not nearly as quiet as the Stealth Gear. A loose cannon that doesn't do things by the books.
Medical Kit (Cost: 2): A first aid kits for all your bumps and bruises. It's too bad these don't come with blood transfusions.
Magical Girl Detective "Wand" (Cost: 2 WR: 2): A collapsible police baton painted pink. It even has bow on it.
Shard (Cost: 4): A ring imbued with a shard to house it's very own pocket dimension. It's where Seina keeps her items.
Exceptional Skill (Reasoning): An overdeveloped imagination can sometimes be useful.
Foe (Deception): Elitist family who have made making friends difficult.
Gear (Intelliegence): A Collection Of Trashy Novels Riddled With Cliches, Yet Also Oddly Useful Information. "Valuable Research Material!"
Inferior Skill (Craft): "What do you mean, my aesthetics are warped?"
Gear (Resources): A collection of baubles taken from home.
Racial Aspect: Not A Morning Person(Endurance): She gets a little loopy on the brighter days.
Racial Aspect: Stronger Than They Look(Strength): She doesn't look it at all.
Trickster Combatant- Use Deception in the place of Strength for Melee Attacks.
Fast Hands- Taking out items and getting them ready for use does not invoke a -1 penalty for being done as a supplemental action.
Artist(Theater)- +2 On rolls pertaining to this form of artistry. Don't agree to go see her plays.
Sticky Fingers- +2 to pickpocket or filch unattended items.
Unyielding Fortitude: You have a talent for shrugging off afflictions that could kill a normal person. You gain a +2 bonus on all rolls to heal, resist poisons, disease, or resist other similar afflictions. In addition, the number of stress boxes you have associated with your Minor Physical Consequence are increased by 2.
Adaptive Mastery: When disguised as another person, you gain a +2 bonus on any Ability roll that
would be strongly associated with the role you are playing.
For example, you’d gain a +2 bonus on rolls related to carpentry if you were
disguised as a carpenter.
Combat Foresight: (2AP)
Activation Time: N/A
Your enhanced perception has allowed you to actually predict blows before they are properly made, meaning you can fight and defend against even foes faster and stronger than yourself.
(1AP)- Use Perception instead of Agility for defense against melee.
(1AP)- Gain a additional +2 for perception based defense rolls.
One AP Unused
When not parading around in a costume or disguise she's around 5' 5" with a slender build and little in the way of curves. With a pale, rather white complexion that manages to look healthy none the less she keeps her blonde hair around shoulder level though this tends to vary somewhat. Naturally red eyes and fangs betray her Vampyre heritage, but otherwise she is rather human looking. Tends to favor color contacts. Her choice in wardrobe is highly varied though she tends to casual anime shirts and jeans often. Her signature, out-about-town outfits is a animal hoodie with a short skirt and bicycle shorts underneath to keep modest. She tends to pick boat shoes or flip flops for footwear.
A small girl plays alone in her room. Left with no friends of her own, she makes her own. To pretend is not enough for her to be satisfied. She strives harder to make her friends real even to her. She tells herself a thousand stories, playing every part of each by herself. Though not a true thespian, she seeks a the ultimate suspension of disbelieve. The most impervious lie is the one you believe yourself but this was not to be hers.. Years later, having love, but no patience for her parents, she hatches a plot to escape. Ultimately successful, her parents must relent in allowing her to further her own schooling. Though her true goals lie with the meeting of her fellow students. Whether tall tales or short stories await she decides she make the most of her school life.