Post by Frag on Feb 14, 2018 0:59:30 GMT
Refresh 3
Name: Frag
Physical Description: Frag generally is a bit of a sickly looking individual, being a bit thin and small looking, their often twitchy nervous demeanor not helping that in the slightest. Even with that, something in them seems to call upon something greater once...but before that is just a little broken fox, fluffy pointed ears poking out of medium length hair, both primarily a soft dirty gold color, framing a thin but hopeful face, with large eyes full of strange colors, and of course, a set of nine fluffy tails protrude behind them. Both their hair and tails occasionally have strange glimmers of other colors in them...but otherwise they are normal.
Personality: Frag is a bit of a fragile individual, capable of handling social situations...relatively well, if with a bad habit of losing trains of thoughts and stuttering or repeating themselves, and being a bit twitchy. They’ve got a good heart though, wanting to help others...even if they often aren’t quite sure how or what to do, and can flip between being perfectly focused to being a nervous wreck in mere moments.
ASPECTS
Defining Aspect: The Shattered Remnants of a Nine Tailed Hero
(+Being heroic, -Being cowardly due to past failure and current state)
Ambitions: To See Another Day, Create Another Story for the Ages
(+Surviving things, moving forward and such, )
Background: A Legacy Lost
(+Calling upon old knowledge and such, -Remembering things, especially from their past)
Conviction: Fight for a Brighter Day
(+Fighting evil, bringing about a better future, -Realizing when it is time to give up the fight)
Disadvantage: Broken and Fallen Heroes
(-Standing up in the face of a true challenge, holding together and dealing with it)
Exceptional Skill: Legacy of the Shattered Illusion (Manipulation)
(+Creating detailed illusions and strong psychic effects when able to focus/harness their mental state, -Detailed illusions and psychic effects when their focus wavers or they get spooked)
Foe: Beaten and Bruised Nightmares Around Every Corner (Persuasion)
(Frag made many many enemies in a past life...of those who still live, and those who heard the name of the hunters, now is the perfect time to strike, when one of their greatest foes is at their weakest)
Gear: Gratitude and Stipends From Old Allies (Resources)
(While Frag is but a shadow of who they once were, old friends are still around who want to keep their buddy and hero on their feet, while Frag might not be the best at handling themselves there are people who will make sure ends meet for them)
Help: Heroic Legacy and Familiar Faces (Persuasion)
(Once upon a time, Frag helped a lot of people...and while Frag has forgotten them, they haven’t forgotten Frag, be it people Frag saved, organization they worked with like Psyche, or otherwise)
Inferior Skill: Cracking and Shattering Psyche (Willpower)
(Frag stood firm against many foes...but now? Frag is broken and scared...they might try to hold firm, but there’s only so much they can take now)
ABILITY SCORES
Ability Scores 0/27
Physical
Agility: 2
Endurance: 1
Perception: 3
Strength: 1
Mental
Craft: 2
Knowledge: 1
Reasoning: 2
Willpower: 3
Social Abilities
Deception: 3
Empathy: 2
Persuasion: 1
Resource: 1
Psychic Abilities
Manipulative: 4
Metabolic: 0
Sensitive: 1
ADVANTAGES
Expert Advantages: 0/3
Mastery of Misdirection: +1 to Manipulative to use illusions to distract someone
Mind Fracture: +1 to defending themselves in a Mindscape battle
Echoes of Past Training: +2 to Knowledge checks regarding Abominations
Heroic Advantages
Mental Static: The bizarre and confusing nature of Frag’s mind makes it difficult to damage further, each mental consequence taken reduces the stress of the attack by an extra +1
Racial Package: Kitsune (3AP)
Illusion: +Illusory Disguise
Life Force Stress: Highest Psychic Ability + Deception (7)
Physical Stress: Strength + Endurance (2)
Mental Stress: Reasoning + Willpower (5)
Social Stress: Persuasion + Resources (2)
Advantages 0/9 AP (+3 AP from Refresh, -2 Heroic Advantage Mental Static, -3 Kitsune Race, -1 Self Evolving, -2 Regeneration (Resilient Soul), -1 Illusion Mastery)
Illusion (Racial)
Activation: Manipulative DC 6, Activation Time: 1 Turn, Power Type: Talent?
Duration: Scene
You can create believable illusions within your line of sight, they do not move or make sound but they can be detailed enough to pass as real
Once the power is activated, roll Manipulation again to set the DC of the perception check to bypass it. A roll of 3 is almost always believable, and a disbelieve check should only be allowed if something is strange or out of place about it, a rock in a field of rocks will not be noticed easily, though passing your hand through an illusion might allow you to pierce it or bypass it without rolls entirely. Low rolls on the check might result in off textures, off colors, flickering, or other such issues. At base, illusions can be Size 0, the size of a human adult, with a -1 penalty to the manipulative roll per size category up. You can maintain up to your Manipulative in illusions at once.
+Illusory Disguise (Racial): You may create illusions over yourself to disguise yourself, with believability being rolled as usual.
+Illusion Mastery (1AP): Your manipulative is considered 2 higher for using this power
Self Evolving - Enduring Nine Tails (1AP)
Activation: None, Power Type: Touched
You are protected from change from outside forces unless you spend XP on them. You are immune to life force transformations, and recover from transformations as if they were major consequences.
+0: Ageless - You are immortal, and if you have Luminous Being as well, you do not suffer the accumulation of defects it would normally entail
Regeneration - Unbreaking Core (2AP)
Activation: None, Power Type: Talent?
You regenerate from injuries that you could not otherwise recover from, as long as you are alive you will recover completely
+0: Resilient Soul - This regeneration specifically applies to Life Force, allowing you to recover from life force consequences 1 step faster
Inventory 5/5
Facility
Frag has been provided with a dorm in the college campus to stay in while they’re in town, and it has been specifically set up with aiding recovery in mind, providing a +1 for recovery rolls
Backstory
Frag’s own tale is a rather short one, beginning in pain and going through recovery and paperwork, till ending up in an out of the way college to relearn how to be a functioning person and recover from their injuries. Before then however, Frag was not one person, they were nine. This team of nine was a group of Abomination hunters, each a skilled hunter in their own way, but their power ultimately came to their planning and teamwork, hunting down Abomination threats far beyond what anyone could have handled alone. Together, the team made a name for themselves as some of the best in the business, working alongside groups like Psyche for intel and heading out to stop threats as soon as possible. Unfortunately for them however, Abominations are numerous, and their luck wasn’t infinite. Eventually, in one fateful hunt, their target Abomination...wasn’t what they thought it was, nor what they had prepared for at all. They put up a valiant fight, but the tide had swiftly turned against them and caught them all off guard, and after sustaining increasing injuries to all...their end was near. Unless...perhaps it was foolish, perhaps it was brave, but they chose the one way out they saw. They chose Gestalt over death. And thus, rather than finally failing in their mission, the newly gestalted nine tailed kitsune was able to get itself to safety with the nine’s combined powers...if not without cost. The new nine tailed kitsune was practically the definition of an improper gestalt, consisting of nine heavily injured and weakened people, gestalting together in one night rather than over the course of years or decades, and the marks of that is still visible in Frag. Frag was left in a horrific state, incoherent and falling apart, but was luckily found and brought in for treatment...though only so much could be done. It’s been a few weeks since that time, and Frag still doesn’t quite remember who they are, nor are they truly whole...but that’s why Psyche has brought them to Haven. A peaceful place where Frag can rest and recover...assuming their enemies don’t find them first.
Name: Frag
Physical Description: Frag generally is a bit of a sickly looking individual, being a bit thin and small looking, their often twitchy nervous demeanor not helping that in the slightest. Even with that, something in them seems to call upon something greater once...but before that is just a little broken fox, fluffy pointed ears poking out of medium length hair, both primarily a soft dirty gold color, framing a thin but hopeful face, with large eyes full of strange colors, and of course, a set of nine fluffy tails protrude behind them. Both their hair and tails occasionally have strange glimmers of other colors in them...but otherwise they are normal.
Personality: Frag is a bit of a fragile individual, capable of handling social situations...relatively well, if with a bad habit of losing trains of thoughts and stuttering or repeating themselves, and being a bit twitchy. They’ve got a good heart though, wanting to help others...even if they often aren’t quite sure how or what to do, and can flip between being perfectly focused to being a nervous wreck in mere moments.
ASPECTS
Defining Aspect: The Shattered Remnants of a Nine Tailed Hero
(+Being heroic, -Being cowardly due to past failure and current state)
Ambitions: To See Another Day, Create Another Story for the Ages
(+Surviving things, moving forward and such, )
Background: A Legacy Lost
(+Calling upon old knowledge and such, -Remembering things, especially from their past)
Conviction: Fight for a Brighter Day
(+Fighting evil, bringing about a better future, -Realizing when it is time to give up the fight)
Disadvantage: Broken and Fallen Heroes
(-Standing up in the face of a true challenge, holding together and dealing with it)
Exceptional Skill: Legacy of the Shattered Illusion (Manipulation)
(+Creating detailed illusions and strong psychic effects when able to focus/harness their mental state, -Detailed illusions and psychic effects when their focus wavers or they get spooked)
Foe: Beaten and Bruised Nightmares Around Every Corner (Persuasion)
(Frag made many many enemies in a past life...of those who still live, and those who heard the name of the hunters, now is the perfect time to strike, when one of their greatest foes is at their weakest)
Gear: Gratitude and Stipends From Old Allies (Resources)
(While Frag is but a shadow of who they once were, old friends are still around who want to keep their buddy and hero on their feet, while Frag might not be the best at handling themselves there are people who will make sure ends meet for them)
Help: Heroic Legacy and Familiar Faces (Persuasion)
(Once upon a time, Frag helped a lot of people...and while Frag has forgotten them, they haven’t forgotten Frag, be it people Frag saved, organization they worked with like Psyche, or otherwise)
Inferior Skill: Cracking and Shattering Psyche (Willpower)
(Frag stood firm against many foes...but now? Frag is broken and scared...they might try to hold firm, but there’s only so much they can take now)
ABILITY SCORES
Ability Scores 0/27
Physical
Agility: 2
Endurance: 1
Perception: 3
Strength: 1
Mental
Craft: 2
Knowledge: 1
Reasoning: 2
Willpower: 3
Social Abilities
Deception: 3
Empathy: 2
Persuasion: 1
Resource: 1
Psychic Abilities
Manipulative: 4
Metabolic: 0
Sensitive: 1
ADVANTAGES
Expert Advantages: 0/3
Mastery of Misdirection: +1 to Manipulative to use illusions to distract someone
Mind Fracture: +1 to defending themselves in a Mindscape battle
Echoes of Past Training: +2 to Knowledge checks regarding Abominations
Heroic Advantages
Mental Static: The bizarre and confusing nature of Frag’s mind makes it difficult to damage further, each mental consequence taken reduces the stress of the attack by an extra +1
Racial Package: Kitsune (3AP)
Illusion: +Illusory Disguise
Life Force Stress: Highest Psychic Ability + Deception (7)
Physical Stress: Strength + Endurance (2)
Mental Stress: Reasoning + Willpower (5)
Social Stress: Persuasion + Resources (2)
Advantages 0/9 AP (+3 AP from Refresh, -2 Heroic Advantage Mental Static, -3 Kitsune Race, -1 Self Evolving, -2 Regeneration (Resilient Soul), -1 Illusion Mastery)
Illusion (Racial)
Activation: Manipulative DC 6, Activation Time: 1 Turn, Power Type: Talent?
Duration: Scene
You can create believable illusions within your line of sight, they do not move or make sound but they can be detailed enough to pass as real
Once the power is activated, roll Manipulation again to set the DC of the perception check to bypass it. A roll of 3 is almost always believable, and a disbelieve check should only be allowed if something is strange or out of place about it, a rock in a field of rocks will not be noticed easily, though passing your hand through an illusion might allow you to pierce it or bypass it without rolls entirely. Low rolls on the check might result in off textures, off colors, flickering, or other such issues. At base, illusions can be Size 0, the size of a human adult, with a -1 penalty to the manipulative roll per size category up. You can maintain up to your Manipulative in illusions at once.
+Illusory Disguise (Racial): You may create illusions over yourself to disguise yourself, with believability being rolled as usual.
+Illusion Mastery (1AP): Your manipulative is considered 2 higher for using this power
Self Evolving - Enduring Nine Tails (1AP)
Activation: None, Power Type: Touched
You are protected from change from outside forces unless you spend XP on them. You are immune to life force transformations, and recover from transformations as if they were major consequences.
+0: Ageless - You are immortal, and if you have Luminous Being as well, you do not suffer the accumulation of defects it would normally entail
Regeneration - Unbreaking Core (2AP)
Activation: None, Power Type: Talent?
You regenerate from injuries that you could not otherwise recover from, as long as you are alive you will recover completely
+0: Resilient Soul - This regeneration specifically applies to Life Force, allowing you to recover from life force consequences 1 step faster
Inventory 5/5
Facility
Frag has been provided with a dorm in the college campus to stay in while they’re in town, and it has been specifically set up with aiding recovery in mind, providing a +1 for recovery rolls
Backstory
Frag’s own tale is a rather short one, beginning in pain and going through recovery and paperwork, till ending up in an out of the way college to relearn how to be a functioning person and recover from their injuries. Before then however, Frag was not one person, they were nine. This team of nine was a group of Abomination hunters, each a skilled hunter in their own way, but their power ultimately came to their planning and teamwork, hunting down Abomination threats far beyond what anyone could have handled alone. Together, the team made a name for themselves as some of the best in the business, working alongside groups like Psyche for intel and heading out to stop threats as soon as possible. Unfortunately for them however, Abominations are numerous, and their luck wasn’t infinite. Eventually, in one fateful hunt, their target Abomination...wasn’t what they thought it was, nor what they had prepared for at all. They put up a valiant fight, but the tide had swiftly turned against them and caught them all off guard, and after sustaining increasing injuries to all...their end was near. Unless...perhaps it was foolish, perhaps it was brave, but they chose the one way out they saw. They chose Gestalt over death. And thus, rather than finally failing in their mission, the newly gestalted nine tailed kitsune was able to get itself to safety with the nine’s combined powers...if not without cost. The new nine tailed kitsune was practically the definition of an improper gestalt, consisting of nine heavily injured and weakened people, gestalting together in one night rather than over the course of years or decades, and the marks of that is still visible in Frag. Frag was left in a horrific state, incoherent and falling apart, but was luckily found and brought in for treatment...though only so much could be done. It’s been a few weeks since that time, and Frag still doesn’t quite remember who they are, nor are they truly whole...but that’s why Psyche has brought them to Haven. A peaceful place where Frag can rest and recover...assuming their enemies don’t find them first.