Post by polaris on Nov 2, 2015 5:40:49 GMT
Name: Millie Rounds
Gender: Female
Age: 19
Race: Human
XP: 1
Defining Aspect: Awkward, Precognitive Magus
Ambitions Aspect: To get a fresh start on life and erase the past
Background Aspect: Isolated by her visions
Convictions Aspect: Fool me twice, shame on me
Disadvantages Aspect: Succumbs to peer pressure
Oracle Aspect: Former Oracle of the Lunar Coven
PHYSICAL
Agility: 2
Endurance: 1
Perception: 1
Strength: 0
MENTAL
Craft: 2
Knowledge: 2
Reasoning: 2
Willpower: 4
SOCIAL
Deception: 3
Empathy: 1
Persuasion: 0
Resource: 1
PSYCHIC
Manipulative: 2
Metabolic: 2
Sensitive: 6
REFRESH: 1
EXPERT ADVANTAGES
Direction Sense: Millie almost always knows which direction is north. In situations where Millie needs to roll to navigate on land or water, she gains a +2 bonus.
Gambler: Millie gains a +2 bonus on rolls to participate in games of chance such as cards or dice.
Spatial Memory: Millie gains a +2 bonus on Reasoning rolls to recall information about an area she's previously investigated.
POWER ADVANTAGES
High Magic
AP Cost: 3
Activation Difficulty: Sensitive per Control Rules at beginning of this section; See Below
Activation Time: Simple Action; Free Action for Defense
Power Type: Trained
Millie begins with 4 spells. High Magic stress is dealt to Life-Force, though occasionally it can be ruled by the GM to deal Mental damage if it is deemed appropriate to do so. That will usually be a compel and result in Millie gaining a Fate Point.
Oracle (Future Viewing, Master Oracle, Past Viewing)
AP Cost: 9
Activation Difficulty: Sensitive Difficulty 10
Activation Time: Free Action
Power Type: Touched
Millie has the ability to perceive flashes of events in different points along the timeline.
Millie gains a character Aspect that must include the word Oracle. This Aspect can be compelled by the GM to grant Millie painfully vivid impressions of either the past or the future. Like any other compel, Millie may refuse and reject the offered FP and flash of insight. However, should she accept, the oracular flash assaults Millie's mind as a wave of overpowering sensations. When this occurs, the GM may choose to roll an attack against Millie's mind. The attack has a Bonus of +0 to +6 depending on the intensity of the vision and Millie may defend using her Willpower.
These Compels should happen when Millie is in a place where events of great emotion have occurred or when a significant event is about to happen. They should be connected to major events.
Perceived future events are not set. When Millie sees an event, she introduces a change in the timeline. Millie has small personal visions all the time, but these are not compels since they’re minor and usually connected to events that are immediately invalidated by the vision itself. When an event is already well along the way to occurring, or else is something that she has less influence over the result of then it is more likely to be accurate. The small flashes of the past Millie has are similarly pointless and don’t usually give her any real advantage.
However, Millie can invoke the Oracle Aspect to gain a bonus like any Aspect. Millie can only perceive the past and future of their location or people and things that are present at the location.
Millie's Sensitive is +2 for use with this power.
Future Viewing: By taking a few seconds to meditate, Millie can make a Sensitive roll against a difficulty of 10 to get a deliberate impression of the future. Future Viewing follows the normal limits about viewing as regular visions. They have to be looking at the future of their current location or that of a person or object in their presence. Certain modifiers, such as distance into the future and Millie's involvement with the event, can be applied to the Difficulty.
The GM should ask the player what he wishes to know about the coming events. The more specific the question, and the better the roll, the more accurate information the GM should relate back. This vision is the most likely future that existed before Millie looked into the future, but not the only possible one. After all, now that Millie knows what’s going to happen, there’s a good chance that things are going to go at least slightly differently.
Past Viewing: By taking a few seconds to meditate, Millie can make a Sensitive roll against a difficulty of 8 + Familiarity modifiers. Otherwise, this works exactly like Future Viewing.
Exceptional Aspect: Sees Patterns in Time (Sensitive)
Foe Aspect: Devil Over My Left Shoulder (Deception)
Gear Aspect: Crafty Like a Hobo (Resource)
Help Aspect: Confer with Myselves (Knowledge)
Inferior Aspect: Looked at the Wrong Time (Perception)
EQUIPMENT
All-Natural Staff (Gear)
Backpack of School Supplies (Ambition)
Journal/Planner (Exceptional)
Lunar Pendant Necklace (Foe)
Weathered Grimoire (Oracle)
GRIMOIRE SPELLS
Because Millie's Grimoire is from Monatis, all of her spells originate with the Demon of Time, though she is trying to find a communal spell pool so she doesn't have to enter his Dreamscape.
Defend: Forewarned of Danger, Use Sensitive for Defense, lasts one scene. Activation Difficulty: 4. Foreshadows and highlights dangers against Millie.
Block: Slow Time's Passage, Block movement and ranged weapons. Activation Difficulty: 5 (zone), 2 (single person). Objects within area on one side of Millie become resistant to inertia, including air and liquids.
Mold: Pluck from Another Time, "Creates" an object that could commonly be found in the area at some point in that location's history, Create Something From Nothing. Activation: (Varies, 2+ Complexity Difficulty from the chart in the Mold section). Items last for 1 hour until snapping back into the right time period. Tends to result in left socks, haircombs, and pocket change on a failure.
Emulate: Time Heals All Wounds, grants Accelerate Metabolism with Self-Acceleration modifier. Activation Difficulty 4.
APPEARANCE
Millie is a small (4'10"), willowy character with faded pearl skin. She has a pointed nose and heavy lashes that give her eyes a sleepy look to them. Millie's hair is a silver-violet hue and hangs down to the small of her back; Millie often ties it into a single braid rather than deal with getting it cut. Millie wears concealing clothing most of the time, and usually wears a felt hat and coat, thin gloves, and leggings in addition to her street clothes. At night, or indoors, she is quick to shed most of these extra garments.
PERSONALITY
Millie always appears to be looking anywhere other than where her attention should be. She often reacts subtly to things that can't be seen, which gives her a jerky, shy manner to her actions. She tends to repeat herself, pause, or stutter when talking at length, as though she can hear her echo. At times, she stops and talks in gibberish to the empty space.
Millie is quick to apologize or get out of the way of more willful characters. She rarely gets angry, though she is prone to nervous laughter or nagging when something bothers her. More often, Millie gets angry at herself instead of others, and assumes most problems lie with her own foils first. Whenever Millie needs to do something difficult, she is quick to seek help and support from her friends and acquaintances, even though her mannerisms can make her seem dismissive at times.
When she becomes too stressed, Millie likes to unwind by people watching, talking with herself, or reading. She prefers real books to electronic screens, which she finds it harder to "focus" on, whatever that means. Similarly, Millie complains that sunlight burns her skin, though this seems to be all in her head. Because of this, and because of her precognition, Millie is a natural night owl, and attends school during the day only begrudgingly.
HISTORY
Even as a little boy, Milo Venette was a major precognitive. His talent was not traditional preconition; he didn't have "flashes" of the future or past, he never felt like he was leaving his body to experience another time or place. Instead, wherever Milo went, he could see and hear past, present, and future constantly. It wasn't perfect, all-encompassing vision. Milo never saw any dinosaurs, and rarely saw things like horse-drawn carriages or flying cars, so there must have been limits. And there was still a sense of time passing, as though Milo was experiencing, minute by minute, the events of every single day, going as far back as who knows? And it couldn't be every day, either, or else he'd never be able to see anything.
But whatever the limits were, they were still too much for little Milo's early development. He saw and reacted to things nobody else could see, and often got upset for no reason his parents could understand. He spoke to himself--literally, to his past and future selves--and developed a "twin language" that slowed his ability to process English as a child. And because Milo did not understand what was real and what wasn't, he often failed to respond to his parents, or would become angry or terrified of them for no reason. A child psychologist eventually determined that Milo had an incredibly early development of schizophrenia. However, the treatments did nothing to help Milo. And when Milo was old enough for drug therapy... things only got worse.
One day, while Milo was hiding from his parents in the backyard, upset at himself for making them angry, he met a man with silver hair. He stuck out immediately, not just because of his strange appearance (Milo had seen his share of "monsters" come and go already) but because he was alone--there were no past or present versions moving down the street or playing in the yard or waiting for a bus nearby. The mystery man said that Milo would make his parents happy forever, if he simply went away. So Milo did; he slipped onto the bus and disappeared into the city to stay with the people who lived outside.
The people who lived outside were very friendly to Milo for the most part. Some were dangerous, but Milo already saw which ones would take out knives or and yell at him, and he avoided them. The rest ignored his odd habits, or they would simply cry and cover him with a blanket and give him food. The worst was when one of the people would try to return Milo to his parents; this was harder to see than the knives, and Milo was nearly caught a few times. But he never went home, and each close call took him farther from home and closer to the city limits. Sometimes, the man with the silver hair would appear. He was never actually there, Milo realized, but he smiled and spoke to him through time, just like Milo often spoke to himself. Sometimes the mystery man brought another woman with purple hair who could speak Milo's language. Those were the best times, and they would make Milo forget he was hungry and cold and fill him with confidence in his travels.
Finally, when he was around 14 years old, Milo walked up to a house on the very outskirts of the city. He went to the house because he saw himself going into the house the day before. Inside, Milo found the purple-haired woman, and became very excited. But this woman did not speak Milo's language, only English. Still, she was very kind. She brought Milo inside, and fed him, and they talked about the silver-haired woman. The purple haired woman--Augusta--had a lot to explain to Milo.
Milo's strange eyes were not a curse, she told him. They proved he had a gift for vision, something the silver-haired man treasured. You see, the mystery man was actually a Demon of Time, and he wanted Milo to join her special coven of thirteen witches. But there was a price--Milo would have to take on the shape of the mystery man's favorite servants, the Witch of the Full Moon. Milo agreed, not really understanding anything but happy to think he was not a useless, mad child.
So Milo was transformed into Julia, and the date was set; Julia would be wed in blood to Monatis, Lord of the Full Moon on her sixteenth birthday. From there, Julia's days were a blur. Sometimes, the Witches of the Full Moon would read bits of lore and mythos to Julia, and tutor her on the rise, fall and exile of their Lord by evil serpents. Sometimes they would teach Julia how to access Monatis' Dreamscape, and how to prostate herself an accept his magic, though Julia was never allowed to cast spells. Sometimes, the other witches would train Julia to "narrow" her vision, and see the world for what it was in the present. Those days were the hardest, and Julia never quite managed to shut out every yesterday or tomorrow, but she got better an began to open up. And of course, Julia had to be taught how to cook and clean, how to hold and dress herself like a proper lady and apprentice, and some basic knowledge of math and writing.
On the year of Julia's sixteenth birthday, she would again meet another strange man while alone, hiding from her coven to rest and talk to herself for a while. Unlike the silver-haired man, this man was not remarkable in any way. He was drab, and dressed in simple business clothing. But what he told her unraveled all the peace and happiness that Julia had known. At first, Julia didn't believe the drab man; but then, she saw her future self standing behind him, slowly nodding along with tears streaming down her face.
To cut it short, basically everything Milo had been taught by the witches of Monatis was a lie; a cheap trick of deception brewed up by the Demon of Time. Monatis was not a great lord, but a minor Demon among hundreds. The magic he provided was not unique--and it did NOT require a special female power, or even a special power to begin with. Monatis simply made an operation of manipulating young psychics through cults like the Witches of the Full Moon to generate apprentices to his liking. If Milo went through with the final ceremony, she would be bound to Monatis in servitude... for life.
So Milo left with the drab man, who was actually an agent of Psyche. Psyche gave Milo a new legal identity, and with the help of the Community, Millie Rounds was able to pass her GED and apply for college on a scholarship for the afflicted. Presently, Millie is anxious over her first year back in a public setting after a roller coaster of strange homes, and is waiting for permission from Psyche to contact her parents and try to reconnect.
Gender: Female
Age: 19
Race: Human
XP: 1
Defining Aspect: Awkward, Precognitive Magus
Ambitions Aspect: To get a fresh start on life and erase the past
Background Aspect: Isolated by her visions
Convictions Aspect: Fool me twice, shame on me
Disadvantages Aspect: Succumbs to peer pressure
Oracle Aspect: Former Oracle of the Lunar Coven
PHYSICAL
Agility: 2
Endurance: 1
Perception: 1
Strength: 0
MENTAL
Craft: 2
Knowledge: 2
Reasoning: 2
Willpower: 4
SOCIAL
Deception: 3
Empathy: 1
Persuasion: 0
Resource: 1
PSYCHIC
Manipulative: 2
Metabolic: 2
Sensitive: 6
REFRESH: 1
EXPERT ADVANTAGES
Direction Sense: Millie almost always knows which direction is north. In situations where Millie needs to roll to navigate on land or water, she gains a +2 bonus.
Gambler: Millie gains a +2 bonus on rolls to participate in games of chance such as cards or dice.
Spatial Memory: Millie gains a +2 bonus on Reasoning rolls to recall information about an area she's previously investigated.
POWER ADVANTAGES
High Magic
AP Cost: 3
Activation Difficulty: Sensitive per Control Rules at beginning of this section; See Below
Activation Time: Simple Action; Free Action for Defense
Power Type: Trained
Millie begins with 4 spells. High Magic stress is dealt to Life-Force, though occasionally it can be ruled by the GM to deal Mental damage if it is deemed appropriate to do so. That will usually be a compel and result in Millie gaining a Fate Point.
Oracle (Future Viewing, Master Oracle, Past Viewing)
AP Cost: 9
Activation Difficulty: Sensitive Difficulty 10
Activation Time: Free Action
Power Type: Touched
Millie has the ability to perceive flashes of events in different points along the timeline.
Millie gains a character Aspect that must include the word Oracle. This Aspect can be compelled by the GM to grant Millie painfully vivid impressions of either the past or the future. Like any other compel, Millie may refuse and reject the offered FP and flash of insight. However, should she accept, the oracular flash assaults Millie's mind as a wave of overpowering sensations. When this occurs, the GM may choose to roll an attack against Millie's mind. The attack has a Bonus of +0 to +6 depending on the intensity of the vision and Millie may defend using her Willpower.
These Compels should happen when Millie is in a place where events of great emotion have occurred or when a significant event is about to happen. They should be connected to major events.
Perceived future events are not set. When Millie sees an event, she introduces a change in the timeline. Millie has small personal visions all the time, but these are not compels since they’re minor and usually connected to events that are immediately invalidated by the vision itself. When an event is already well along the way to occurring, or else is something that she has less influence over the result of then it is more likely to be accurate. The small flashes of the past Millie has are similarly pointless and don’t usually give her any real advantage.
However, Millie can invoke the Oracle Aspect to gain a bonus like any Aspect. Millie can only perceive the past and future of their location or people and things that are present at the location.
Millie's Sensitive is +2 for use with this power.
Future Viewing: By taking a few seconds to meditate, Millie can make a Sensitive roll against a difficulty of 10 to get a deliberate impression of the future. Future Viewing follows the normal limits about viewing as regular visions. They have to be looking at the future of their current location or that of a person or object in their presence. Certain modifiers, such as distance into the future and Millie's involvement with the event, can be applied to the Difficulty.
The GM should ask the player what he wishes to know about the coming events. The more specific the question, and the better the roll, the more accurate information the GM should relate back. This vision is the most likely future that existed before Millie looked into the future, but not the only possible one. After all, now that Millie knows what’s going to happen, there’s a good chance that things are going to go at least slightly differently.
Past Viewing: By taking a few seconds to meditate, Millie can make a Sensitive roll against a difficulty of 8 + Familiarity modifiers. Otherwise, this works exactly like Future Viewing.
Exceptional Aspect: Sees Patterns in Time (Sensitive)
Foe Aspect: Devil Over My Left Shoulder (Deception)
Gear Aspect: Crafty Like a Hobo (Resource)
Help Aspect: Confer with Myselves (Knowledge)
Inferior Aspect: Looked at the Wrong Time (Perception)
EQUIPMENT
All-Natural Staff (Gear)
Backpack of School Supplies (Ambition)
Journal/Planner (Exceptional)
Lunar Pendant Necklace (Foe)
Weathered Grimoire (Oracle)
GRIMOIRE SPELLS
Because Millie's Grimoire is from Monatis, all of her spells originate with the Demon of Time, though she is trying to find a communal spell pool so she doesn't have to enter his Dreamscape.
Defend: Forewarned of Danger, Use Sensitive for Defense, lasts one scene. Activation Difficulty: 4. Foreshadows and highlights dangers against Millie.
Block: Slow Time's Passage, Block movement and ranged weapons. Activation Difficulty: 5 (zone), 2 (single person). Objects within area on one side of Millie become resistant to inertia, including air and liquids.
Mold: Pluck from Another Time, "Creates" an object that could commonly be found in the area at some point in that location's history, Create Something From Nothing. Activation: (Varies, 2+ Complexity Difficulty from the chart in the Mold section). Items last for 1 hour until snapping back into the right time period. Tends to result in left socks, haircombs, and pocket change on a failure.
Emulate: Time Heals All Wounds, grants Accelerate Metabolism with Self-Acceleration modifier. Activation Difficulty 4.
APPEARANCE
Millie is a small (4'10"), willowy character with faded pearl skin. She has a pointed nose and heavy lashes that give her eyes a sleepy look to them. Millie's hair is a silver-violet hue and hangs down to the small of her back; Millie often ties it into a single braid rather than deal with getting it cut. Millie wears concealing clothing most of the time, and usually wears a felt hat and coat, thin gloves, and leggings in addition to her street clothes. At night, or indoors, she is quick to shed most of these extra garments.
PERSONALITY
Millie always appears to be looking anywhere other than where her attention should be. She often reacts subtly to things that can't be seen, which gives her a jerky, shy manner to her actions. She tends to repeat herself, pause, or stutter when talking at length, as though she can hear her echo. At times, she stops and talks in gibberish to the empty space.
Millie is quick to apologize or get out of the way of more willful characters. She rarely gets angry, though she is prone to nervous laughter or nagging when something bothers her. More often, Millie gets angry at herself instead of others, and assumes most problems lie with her own foils first. Whenever Millie needs to do something difficult, she is quick to seek help and support from her friends and acquaintances, even though her mannerisms can make her seem dismissive at times.
When she becomes too stressed, Millie likes to unwind by people watching, talking with herself, or reading. She prefers real books to electronic screens, which she finds it harder to "focus" on, whatever that means. Similarly, Millie complains that sunlight burns her skin, though this seems to be all in her head. Because of this, and because of her precognition, Millie is a natural night owl, and attends school during the day only begrudgingly.
HISTORY
Even as a little boy, Milo Venette was a major precognitive. His talent was not traditional preconition; he didn't have "flashes" of the future or past, he never felt like he was leaving his body to experience another time or place. Instead, wherever Milo went, he could see and hear past, present, and future constantly. It wasn't perfect, all-encompassing vision. Milo never saw any dinosaurs, and rarely saw things like horse-drawn carriages or flying cars, so there must have been limits. And there was still a sense of time passing, as though Milo was experiencing, minute by minute, the events of every single day, going as far back as who knows? And it couldn't be every day, either, or else he'd never be able to see anything.
But whatever the limits were, they were still too much for little Milo's early development. He saw and reacted to things nobody else could see, and often got upset for no reason his parents could understand. He spoke to himself--literally, to his past and future selves--and developed a "twin language" that slowed his ability to process English as a child. And because Milo did not understand what was real and what wasn't, he often failed to respond to his parents, or would become angry or terrified of them for no reason. A child psychologist eventually determined that Milo had an incredibly early development of schizophrenia. However, the treatments did nothing to help Milo. And when Milo was old enough for drug therapy... things only got worse.
One day, while Milo was hiding from his parents in the backyard, upset at himself for making them angry, he met a man with silver hair. He stuck out immediately, not just because of his strange appearance (Milo had seen his share of "monsters" come and go already) but because he was alone--there were no past or present versions moving down the street or playing in the yard or waiting for a bus nearby. The mystery man said that Milo would make his parents happy forever, if he simply went away. So Milo did; he slipped onto the bus and disappeared into the city to stay with the people who lived outside.
The people who lived outside were very friendly to Milo for the most part. Some were dangerous, but Milo already saw which ones would take out knives or and yell at him, and he avoided them. The rest ignored his odd habits, or they would simply cry and cover him with a blanket and give him food. The worst was when one of the people would try to return Milo to his parents; this was harder to see than the knives, and Milo was nearly caught a few times. But he never went home, and each close call took him farther from home and closer to the city limits. Sometimes, the man with the silver hair would appear. He was never actually there, Milo realized, but he smiled and spoke to him through time, just like Milo often spoke to himself. Sometimes the mystery man brought another woman with purple hair who could speak Milo's language. Those were the best times, and they would make Milo forget he was hungry and cold and fill him with confidence in his travels.
Finally, when he was around 14 years old, Milo walked up to a house on the very outskirts of the city. He went to the house because he saw himself going into the house the day before. Inside, Milo found the purple-haired woman, and became very excited. But this woman did not speak Milo's language, only English. Still, she was very kind. She brought Milo inside, and fed him, and they talked about the silver-haired woman. The purple haired woman--Augusta--had a lot to explain to Milo.
Milo's strange eyes were not a curse, she told him. They proved he had a gift for vision, something the silver-haired man treasured. You see, the mystery man was actually a Demon of Time, and he wanted Milo to join her special coven of thirteen witches. But there was a price--Milo would have to take on the shape of the mystery man's favorite servants, the Witch of the Full Moon. Milo agreed, not really understanding anything but happy to think he was not a useless, mad child.
So Milo was transformed into Julia, and the date was set; Julia would be wed in blood to Monatis, Lord of the Full Moon on her sixteenth birthday. From there, Julia's days were a blur. Sometimes, the Witches of the Full Moon would read bits of lore and mythos to Julia, and tutor her on the rise, fall and exile of their Lord by evil serpents. Sometimes they would teach Julia how to access Monatis' Dreamscape, and how to prostate herself an accept his magic, though Julia was never allowed to cast spells. Sometimes, the other witches would train Julia to "narrow" her vision, and see the world for what it was in the present. Those days were the hardest, and Julia never quite managed to shut out every yesterday or tomorrow, but she got better an began to open up. And of course, Julia had to be taught how to cook and clean, how to hold and dress herself like a proper lady and apprentice, and some basic knowledge of math and writing.
On the year of Julia's sixteenth birthday, she would again meet another strange man while alone, hiding from her coven to rest and talk to herself for a while. Unlike the silver-haired man, this man was not remarkable in any way. He was drab, and dressed in simple business clothing. But what he told her unraveled all the peace and happiness that Julia had known. At first, Julia didn't believe the drab man; but then, she saw her future self standing behind him, slowly nodding along with tears streaming down her face.
To cut it short, basically everything Milo had been taught by the witches of Monatis was a lie; a cheap trick of deception brewed up by the Demon of Time. Monatis was not a great lord, but a minor Demon among hundreds. The magic he provided was not unique--and it did NOT require a special female power, or even a special power to begin with. Monatis simply made an operation of manipulating young psychics through cults like the Witches of the Full Moon to generate apprentices to his liking. If Milo went through with the final ceremony, she would be bound to Monatis in servitude... for life.
So Milo left with the drab man, who was actually an agent of Psyche. Psyche gave Milo a new legal identity, and with the help of the Community, Millie Rounds was able to pass her GED and apply for college on a scholarship for the afflicted. Presently, Millie is anxious over her first year back in a public setting after a roller coaster of strange homes, and is waiting for permission from Psyche to contact her parents and try to reconnect.