Post by Admin on Apr 23, 2015 18:22:31 GMT
Dima Zaman - Gothy Gamer Girl
Name: Dima Zaman
Defining Aspect: Gothy Gamer Girl
Ambition Aspect: Write the Perfect Game
Background Aspect: Third Generation Gothic Life-Style
Conviction Aspect: I Do What I Will
Disadvantage Aspect: Full Blown New Ager
(Math will be double-checked)
Agility: 2 Endurance: 2 Perception: 3 Strength: 2 (2, 4, 7, 9)
Craft: 2 Knowledge: 2 Reasoning: 2 Willpower: 2 (2, 4, 6, 8)
Deception: 3 Empathy: 2 Persuasion: 2 Resources: 2 (3, 5, 7, 9) = 27
Manipulation: 0 Metabolic: 0 Sensitive: 0
Exceptional Skill Aspect: Open-Minded to the Existence of Strange Things(Reasoning)
Foe Aspect: Hey, I'm gothy and stuff! Stop Ignoring me! (Persuasion)
Gear Aspect: This is my Portable Gaming Rig (Resources)
Help Aspect: Video Gamers and Tabletop Gamers Unite! (Persuaion)
Inferior Skill Aspect: Close-Minded to the Possibility my Beliefs are Wrong (Reasoning)
Expert Advantages: (These are her three free Expert advantages)
Scary – +2 Bonus to Persuasion rolls meant to intimidate people.
Chewbaca Defense – Can use Deception to block Reasoning actions.
In the Name of Occultism – +2 on all social rolls in which you need to convince another to do as you say as regards the occult.
Linguist – Speaks Latin, Japanese and Arabic
Heroic Advantages:
Geek Speak – Once per scene add a +3 bonus to any Persuasion or Deception roll to convince someone of a fact in regards to some mystical topic. (Cost is 2AP)
1 Floating Advantage Point.
Physical Stress: OOOO Mental Stress: OOOO Social Stress: OOOO
Chi Stress: OO
Refresh: 4
Dima's family has been involved in the gothic life-style for generations which is rather unusual for an Arabic family. Dima and her parents are complete New Agers, people who believe in psychic abilities but have little to know actual knowledge. They are absolutely convinced of what they do “know” however, and will be quick to point out how wrong other people are. Most of their knowledge is based in lore from the Middle East and they tend to dismiss the modern scientific experiments as well as a lot of other myths as people who are mistaken. Dima's real passion, however, is gaming. For her it's mostly video games, but she does tabletop gaming as well. She wants to be a game designer when she gets out of high school.
Out of game notes; Note that Dima has a total of ten aspects she can use, like all players. This allows PLENTY of room to spend fate points, are be compelled. A player may also purposely use a compel against herself, so as to gain more fate points. As long as it adds to the fun of game. (For instance, Dima may get distracted by a new game in development...during an important briefing. I do believe I almost recieved a fate point for a perfectly IC intro).
Name: Dima Zaman
Defining Aspect: Gothy Gamer Girl
Ambition Aspect: Write the Perfect Game
Background Aspect: Third Generation Gothic Life-Style
Conviction Aspect: I Do What I Will
Disadvantage Aspect: Full Blown New Ager
(Math will be double-checked)
Agility: 2 Endurance: 2 Perception: 3 Strength: 2 (2, 4, 7, 9)
Craft: 2 Knowledge: 2 Reasoning: 2 Willpower: 2 (2, 4, 6, 8)
Deception: 3 Empathy: 2 Persuasion: 2 Resources: 2 (3, 5, 7, 9) = 27
Manipulation: 0 Metabolic: 0 Sensitive: 0
Exceptional Skill Aspect: Open-Minded to the Existence of Strange Things(Reasoning)
Foe Aspect: Hey, I'm gothy and stuff! Stop Ignoring me! (Persuasion)
Gear Aspect: This is my Portable Gaming Rig (Resources)
Help Aspect: Video Gamers and Tabletop Gamers Unite! (Persuaion)
Inferior Skill Aspect: Close-Minded to the Possibility my Beliefs are Wrong (Reasoning)
Expert Advantages: (These are her three free Expert advantages)
Scary – +2 Bonus to Persuasion rolls meant to intimidate people.
Chewbaca Defense – Can use Deception to block Reasoning actions.
In the Name of Occultism – +2 on all social rolls in which you need to convince another to do as you say as regards the occult.
Linguist – Speaks Latin, Japanese and Arabic
Heroic Advantages:
Geek Speak – Once per scene add a +3 bonus to any Persuasion or Deception roll to convince someone of a fact in regards to some mystical topic. (Cost is 2AP)
1 Floating Advantage Point.
Physical Stress: OOOO Mental Stress: OOOO Social Stress: OOOO
Chi Stress: OO
Refresh: 4
Dima's family has been involved in the gothic life-style for generations which is rather unusual for an Arabic family. Dima and her parents are complete New Agers, people who believe in psychic abilities but have little to know actual knowledge. They are absolutely convinced of what they do “know” however, and will be quick to point out how wrong other people are. Most of their knowledge is based in lore from the Middle East and they tend to dismiss the modern scientific experiments as well as a lot of other myths as people who are mistaken. Dima's real passion, however, is gaming. For her it's mostly video games, but she does tabletop gaming as well. She wants to be a game designer when she gets out of high school.
Out of game notes; Note that Dima has a total of ten aspects she can use, like all players. This allows PLENTY of room to spend fate points, are be compelled. A player may also purposely use a compel against herself, so as to gain more fate points. As long as it adds to the fun of game. (For instance, Dima may get distracted by a new game in development...during an important briefing. I do believe I almost recieved a fate point for a perfectly IC intro).