Expert: Pugilist (Strength) +2 to barehanded attacks Foes: Gangs (Strength) +2 when fighting gang members Gear: Sports Medicine (Knowledge) +2 when dealing with matters of health Help: Sage Advice (Knowledge) +2 after a phone call with his benefactor Inferior: Obliviousness at its Finest (Knowledge): -2 when dealing with the supernatural
Expert Advantages Hard Style: +2 WR with fists and feet Health Nut: +2 to convincing other to do something healthy Brute Force Method: can use Willpower instead of Reasoning when not timed
Aspects: Only Expert and Inferior(which are actually Superior) aspects work that way. The aspects are. Superior: Good skills. Can be invoked for a +2 or for another effect for a Fate Point. Inferior: The opposite of Superior. Can be invoked against you for -2 or effect, but you get an FP. Gear: Basically, equipment that can be 2 Resource points above your usual Resource rating, but you have to spend a Fate Point to have it in a scene Help: Less a flat +2, more being able to call an ally to help for an FP. Foe: Basically, they can be used against you for an FP to call in an enemy or unfavorable circumstances.
Also, you have 1 more AP, so feel free to get an extra Expert Advantage.
You need to give stats to your tools and your equipment, if you want them to be more than props (and weapons would cancel out Hard Style).
Therianthrope gives Morph, not Transmogrification.
Recette is right. You got aspects COMPLETELY WRONG. I apologize for the confusion...but aspects are NOT flat bonuses. I remember there being confusion on which is which earlier...but thought I'd explained it better. I blame myself. I. Screwed. UP.
"An aspects gives you a +2 bonus to a situation where it applkes IF YOU SPEND A FATE POINT"...or it can be compelled for a Favorable Circumstance...IF YOU SPEND A FATE POINT.
The spending a fate point is key, and you're supposed to "Fudge" the circumstances. I have no idea how I managed to mis-explain it to you.
I explained this to Aze in a private message. Furthermore, Transmog costs 4 AP. Morph into a Tiger with the stats of a wolf? (As was discussed in Private messages!), costs 2 AP...3 AP normally, and -1 for Prolonged Transformation.
It's important to show your math people. Otherwise, the GMS will NOT be able to help you.