Post by thrythlind on Apr 26, 2015 5:47:48 GMT
Experience Spending
This works the same as Strands of Fate XP spending.
1 XP allows you to change one of your Character or Specialty Aspects into something else. The GM may allow you to do this for free if something in the game has happened to invalidate one of your Aspects.
1 XP may also allow you to cash in one of your Advantages you don't use any more to get those AP back to spend on something else.
2 XP allows you to swap the values of two Abilities that are within one point of each other.
5 XP allows you to buy a new Specialty Aspect to a maximum of 10, not counting those that come from Advantages.
10 XP allows you to buy a new Character Aspect to a maximum of 7, not counting those that come from Advantages.
10 XP allows you to improve an Ability by 1 point.
10 XP allows you to purchase 1 AP.
15 XP allows you to purchase 1 Refresh.
Skill Mastery
Skill Mastery's description currently reads:
“When you take this Power, you must select a specific type of skill (tactics, science, writing, etc). You gain a persistent Agility or Strength Aspect (depending on which Ability you use to attack with your chosen weapon) called Master of the X (P)¸ where “X” is your skill of choice.
You may select this Power multiple times, each time you may select a different type of skill.”
It should read as this:
“When you take this Power, you must select a specific type of skill (tactics, science, writing, etc). You gain a persistent Specialty Aspect related to an Ability used for the chosen skill. The Aspect is called Master of the X (P)¸ where “X” is your skill of choice.
You may select this Power multiple times, each time you may select a different type of skill.”
The Divine Blood setting, novels and characters are © Luke Green 2015.
The rules above come from Strands of Fate which is © Void Star Studios.
This works the same as Strands of Fate XP spending.
1 XP allows you to change one of your Character or Specialty Aspects into something else. The GM may allow you to do this for free if something in the game has happened to invalidate one of your Aspects.
1 XP may also allow you to cash in one of your Advantages you don't use any more to get those AP back to spend on something else.
2 XP allows you to swap the values of two Abilities that are within one point of each other.
5 XP allows you to buy a new Specialty Aspect to a maximum of 10, not counting those that come from Advantages.
10 XP allows you to buy a new Character Aspect to a maximum of 7, not counting those that come from Advantages.
10 XP allows you to improve an Ability by 1 point.
10 XP allows you to purchase 1 AP.
15 XP allows you to purchase 1 Refresh.
Skill Mastery
Skill Mastery's description currently reads:
“When you take this Power, you must select a specific type of skill (tactics, science, writing, etc). You gain a persistent Agility or Strength Aspect (depending on which Ability you use to attack with your chosen weapon) called Master of the X (P)¸ where “X” is your skill of choice.
You may select this Power multiple times, each time you may select a different type of skill.”
It should read as this:
“When you take this Power, you must select a specific type of skill (tactics, science, writing, etc). You gain a persistent Specialty Aspect related to an Ability used for the chosen skill. The Aspect is called Master of the X (P)¸ where “X” is your skill of choice.
You may select this Power multiple times, each time you may select a different type of skill.”
The Divine Blood setting, novels and characters are © Luke Green 2015.
The rules above come from Strands of Fate which is © Void Star Studios.